• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 7
  • 1
  • 1
  • 1
  • Tagged with
  • 104
  • 104
  • 98
  • 95
  • 93
  • 93
  • 93
  • 93
  • 9
  • 7
  • 6
  • 5
  • 4
  • 4
  • 4
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

The pre-production phase in the making of Iranian full-length animated films 1979-2012

Amir Shahkarami, Sayed Najmedin January 2013 (has links)
As the pre-production phase is a vital process in feature-length animation filmmaking, this study focuses on the arrangement of this phase in Iranian animation film projects. They are Mouse and Cat, Tak Taz, Namaki & The Giant, The Sun of Egypt, Jamshid & Khorshid, Simorq’s Heart and Tehran 2121. In support of the investigation of these, the research reviews the background of Iranian cinema, television and animation. It looks also at the emergence and evolution of the pre-production phase in Disney and Pixar studios. Moreover, comparisons of pre-production phases implemented by Japanese, British and Pixar filmmakers are complementary contexts highlighting this process. It comprises four key stages: writing stages e.g. script; visualization stages e.g. concept design; scene setting e.g. storyboard, and a rough version of a film in the form of a story reel (Yun Mou et al, 2013). Implementation of these stages needs strategies to be employed by successful filmmakers. Based on such facts, a theoretical comparison analyses the arrangement of the pre-production phase in the seven projects. The findings indicate two types of factors affecting the arrangement of this phase. Indirect factors such as the dependency on management by government and its financial support constitutes issues influencing productions. Direct factors include filmmakers’ abilities and their direct actions on production.
2

Karaktärsdrag och genus : En studie i könets betydelse för uppfattning och bedömning av karaktärsdrag hos digitalt animerade karaktärer / Character feature and gender : A study about the importance of sexes in the interpretation and evaluation of character features in digitally animated characters

Tammpere, Niklas January 2011 (has links)
I denna studie behandlas effort shapes kopplat till digital animation med syfte att undersöka om det finns en könsbaserad skillnad i uppfattning och bedömning av karaktärsdrag. De animationer som har producerats är grundade på effort shapes som härstammar från Laban Movement Analysis. Metoden som har tillämpats för att samla in data är en kvalitativ enkät med öppna frågor som har besvarats av tio män samt tio kvinnor. Resultatet visade att det finns en skillnad mellan könen i bedömningen av karaktärerna men inte i uppfattningen av karaktärsdragen.
3

Critical skills of entry level animators in the contemporary South African computer animation industry

Makwela, Mashaole Jacob 11 1900 (has links)
M. Tech. (Multimedia, Department of Visual Arts and Design), Vaal University of Technology / This study investigates the views and opinions of computer animation practitioners about the critical skills required for entry level animators in computer-generated or digital animation design in South Africa. The literature review chapters of the study clarify the terms animation and creativity, examine the changes taking place in the animation discipline, and discuss the relative roles of technical and creative skills in computer animation productions, primarily based on Amabile’s componential model of creativity. The chapters that deal with the fieldwork describe the sequential mixed-methods design which was followed in this study to gather data in two phases, namely a survey with questionnaires (n = 16), and interviews (n = 7) at thirteen South African companies, six in Johannesburg and seven in Cape Town. The main aim of the first phase was to determine (a) which skills are considered more important for entry level animators, (b) whether technical skills or creative skills are considered more important in the selection process for new animators, and (c) whether institutions teaching computer animation should focus on technical skills or creative skills. The main aim of the second phase was to augment the questionnaire results with more detailed explanations. The results of the first phase indicate that according to the respondents computer animation education should focus primarily on creative skills. The results of the second phase confirm that creative skills are regarded as more important, and also elaborate on a number of factors, including job level, the nature of the company, and company size, which the respondents considered important during the first phase of data collection. The information gathered in the course of this study can be used directly by entry level practitioners, experienced animators and design students. The results can also guide the development of the South African animation industry and the revision of multimedia curricula.
4

Week 00, Video 01: Introduction

Marlow, Gregory 01 January 2020 (has links)
https://dc.etsu.edu/digital-animation-videos-oer/1000/thumbnail.jpg
5

Week 00, Video 02: Maya Download and Install

Marlow, Gregory 01 January 2020 (has links)
https://dc.etsu.edu/digital-animation-videos-oer/1001/thumbnail.jpg
6

Week 00, Video 03: OpenShot Download and Install

Marlow, Gregory 01 January 2020 (has links)
https://dc.etsu.edu/digital-animation-videos-oer/1002/thumbnail.jpg
7

Week 00, Video 04: D2L

Marlow, Gregory 01 January 2020 (has links)
https://dc.etsu.edu/digital-animation-videos-oer/1003/thumbnail.jpg
8

Week 00, Video 05: File Storage

Marlow, Gregory 01 January 2020 (has links)
https://dc.etsu.edu/digital-animation-videos-oer/1004/thumbnail.jpg
9

Week 01, Video 01: Maya UI Menu and Shelf

Marlow, Gregory 01 January 2020 (has links)
https://dc.etsu.edu/digital-animation-videos-oer/1005/thumbnail.jpg
10

Week 01, Video 02: Maya UI Viewport Navigation

Marlow, Gregory 01 January 2020 (has links)
https://dc.etsu.edu/digital-animation-videos-oer/1006/thumbnail.jpg

Page generated in 0.0915 seconds