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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Niches of Activity and Reprieve: An Architectural Induction in Service of Environmental Presence

Collins, Joshua 25 November 2011 (has links)
Design is the meeting of the processes that one employs and the intentions that one brings. Exploring an inductive methodology situates the design environmentally. The inherent dynamic and constructive processes, which arise from the qualities of methodological inquiries, are the basis for the inhabitation within place. An inductive process began by exploring the role of aural perception prior to contextual and design intentions. This resulted in a strong emphasis on experience and presence. Research into analogous disciplines resulted in an exploration of methods that facilitate the inductive operations of media, particularly noise. The provision of a contextual framework for observations provided order to method. A strategy was posited, where the development of constructs that addressed the entire range of environmental dimensions, from site to structure, could supply integrity to the situation of contextual forces; their tension and release. Hence, a general theory for the constructive inhabitation of place.
2

Advanced Real­Time sound techniques for Virtual Reality headsets

Yngman, Johan, Westergren, Emil January 2014 (has links)
Virtual reality headsets, like the Oculus Rift, uses visual tricks to enhance the feeling of immersion in virtual reality applications. This thesis explores the possibilities of creating an immersive sound experience to go along with the visuals. A sound propagation model designed for real-time simulations is presented along with techniques to implement binaural synthesis. The thesis includes an implementation of a 3D cube world written in C# using OpenGL for graphics and FMOD for sound. The implementation is evaluated in the context of realism and possible improvements and optimizations are suggested.

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