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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A certain idea of reality : possible worlds in the films of Michael Winterbottom

Crous, Andre Johan 03 1900 (has links)
Thesis (PhD)--University of Stellenbosch, 2011. / ENGLISH ABSTRACT: This dissertation investigates the notion of realism and in particular its applicability to the visual and narrative strategies employed in eight of Michael Winterbottom’s films. Realism is a term that has strong ties to the reality of the viewer, but this reality that governs the conventions for making a judgment on a work’s realism is in constant flux. Likewise, on the side of the film’s production, any number of tactics may be deployed to increase the viewer’s sense of realism and the research undertaken here looks at a variety of approaches to the creation and assessment of realism in a film. Many of the films discussed here are depictions of past events and the tension between the realistic reconstruction of the past and the necessary artifice that is inherent in such representations are studied in the light of the theories of possible and fictional worlds. Possible worlds are constituted by states of affairs that would be possible in the actual world; in the same way, realistic representations reflect the possibilities of the actual world without necessarily being an identical copy of reality. David Lewis’s concept of counterparts plays an important role in the analysis of filmic components, especially when these components are representations of actual entities. In addition to a consideration of counterparts, this dissertation will also look at the role of the “fictional operator” which facilitates discussion about fictional truths. While the fictional operator creates counterparts of actually existing entities and films remain always already fictional, the actual world retains an important role in fiction. In postmodern cinema the viewer is encouraged to use knowledge obtained from other worlds – either actual or imaginary – so as to enhance appreciation (analytical as much as emotional) of the film even more. The concept of realism has been thoroughly problematised, but many strategies continue to connect the events of the fiction either with the “real” world or with other worlds that rival the importance of the “real” world. It is suggested that the so-called “real” world used to measure realism can refer to any world outside the realm of the particular fiction. Realism can be a product of a visual style as well as the particular development of a narrative and in both cases the viewer measures the conditions against her own experience of other worlds. The world of the film is a fictional reality that is sometimes a representation of the actual world, but the relationship between the two worlds can never be completely transparent, in spite of the efforts that many filmmakers have made in this respect. / AFRIKAANSE OPSOMMING: In hierdie proefskrif word die idee van realisme bestudeer deur veral te let op die term se toepaslikheid op die visuele en narratiewe strategieë wat agt van Michael Winterbottom se films op verskillende maniere aanwend. Realisme is gekoppel aan die kyker se werklikheid, maar hierdie werklikheid wat die konvensies bepaal vir enige uitspraak oor ʼn werk se realisme is gedurig aan die verander. Op soortgelyke wyse kan ʼn film enige aantal taktieke gebruik om by te dra tot die kyker se indruk van realisme en die navorsing wat hier onderneem is kyk na ʼn verskeidenheid benaderings tot die skepping en assessering van realisme in ʼn film. Talle van die voorbeelde wat hier bespreek word is uitbeeldings van gebeure uit die verlede en die spanning tussen ʼn realistiese herskepping en die noodwendige kunsmatigheid wat daarmee saamgaan sal toegelig word deur die teorieë van moontlike wêrelde en wêrelde van fiksie (fictional worlds). Moontlike wêrelde bestaan uit stande van sake wat in die aktuele wêreld moontlik is; op dieselfde wyse weerspieël ʼn realistiese uitbeelding die moontlikhede van die aktuele wêreld sonder om noodwendig ʼn identiese afbeelding van die werklikheid te wees. David Lewis se konsep van ewebeelde (counterparts) speel ʼn groot rol in die ontleding van hierdie films se onderdele, veral wanneer die ewebeelde voorstellings van werklike entiteite is. Behalwe vir ewebeelde, sal hierdie proefskrif ook kyk na die rol van fiksie-operators (fictional operators) wat die gesprek oor fiktiewe waarhede heelwat makliker sal maak. Hoewel die fiksie-operators ewebeelde skep van entiteite wat werklik bestaan en films uiteraard altyd reeds fiktief is, kan die rol van die aktuele wêreld in fiksie nie ontken word nie. In postmoderne films word die kyker juis aangemoedig om haar kennis te gebruik wat sy uit ander wêrelde – hetsy aktueel of denkbeeldig – opgedoen het en sodoende die film (op ʼn analitiese en ʼn emosionele vlak) meer te waardeer. Selfs al is die konsep van realisme reeds behoorlik geproblematiseer, is daar steeds baie strategieë om die gebeure van die fiksie te verbind met die “regte” wêreld of met ander wêrelde wat die belang van die “regte” wêreld ondermyn. Ek stel voor dat die sogenaamde “regte” wêreld wat gebruik word om realisme te meet eindelik kan verwys na enige wêreld buite die onmiddellike fiksie; realisme kan die produk van ʼn visuele styl of die ontwikkeling van die verhaal wees en in albei gevalle meet die kyker die toestande aan haar eiesoortige ervaring van ander wêrelde. Die wêreld van die film is ʼn fiktiewe werklikheid wat soms ʼn voorstelling van die aktuele wêreld is, maar die verwantskap tussen die twee wêrelde kan nooit heeltemal deursigtig wees nie, ten spyte van talle pogings wat filmmakers al in hierdie opsig aangewend het.
2

Lecture et réparation psychique : le potentiel thérapeutique du dispositif littéraire / Reading and psychic recovery : therapeutic potential of the literary device

Bédard-Goulet, Sara 15 November 2012 (has links)
Ce travail de recherche s’intéresse au potentiel thérapeutique de la lecture et vise à mieux comprendre le fonctionnement du dispositif littéraire, notamment dans son interaction avec le lecteur. En nous appuyant sur la théorie des mondes parallèles, nous faisons l’hypothèse que l’œuvre littéraire induit une simulation de la vie psychique du lecteur. Par le biais du canal sémiotique qu’est le texte et selon des dispositifs de représentation, le lecteur ressaisit le sens des mots et s’approprie le récit. En tant qu’expérience esthétique, la lecture littéraire fait appel au vécu du lecteur et engage ses émotions autrement que tout autre type de discours. Le geste de la lecture sous-entend déjà une certaine subjectivité du lecteur et nous pouvons donc, dès lors que nous nous intéressons de plus près à l’interaction entre texte et lecteur, concevoir une utilisation thérapeutique de la littérature. En proposant l’œuvre littéraire comme support de développement psychique, nous avons conçu, animé et évalué un atelier thérapeutique de lecture et d’écriture dans trois structures en santé mentale, à Toulouse et à Montréal. Destiné à un public souffrant de psychose, cet atelier s’appuie sur les principes de l’art-thérapie et vient concrétiser l’aspect (re)constructeur de la lecture littéraire inscrite dans notre réflexion théorique. Nos observations, d’une part, interrogent la perspective théorique littéraire, la fonction attribuée à l’œuvre et l’activité du lecteur et, d’autre part, débouchent sur des propositions thérapeutiques pour un atelier de lecture et d’écriture en milieu psychiatrique. / This research is interested in the therapeutic potential of literary reading and looks for a better understanding of the literary device, particularly in its interaction with the reader. Basing our work on fictional worlds theory, we make the hypothesis that literary work induces a simulation of the reader’s psychic life. Using the semiotic channel of the text and according to representation devices, the reader seizes the words’ sense and adapts the story for himself. As an aesthetic experience, literary reading calls for the reader’s past experiences and engages his emotions in a different way than any other type of discourse. The gesture of reading already implies a certain subjectivity for the reader and we can therefore, as we take a closer interest to text-reader interaction, imagine a therapeutic use of literature. Proposing literary work as a support for psychic development, we have designed, ran and evaluated therapeutic reading and writing sessions in three mental health infrastructures, in Toulouse and Montreal. Destined to a psychotic audience, these reading sessions are based on art therapy principles and concretize the (re)constructive aspect of literary reading within our theoritical reflection. On one hand, our observations challenge the literary studies perspective, the function of the literary work and the activity of the reader and, on the other hand, they lead on therapeutic propositions for reading and writing sessions in a psychiatric context.
3

Embedded Madness: Mad Narrators and Possible Worlds

Brason, Eloise January 2019 (has links)
Madness has long been a popular theme for literature, featuring as a trope of horror, mystery, tragedy and comedy genres in varying degrees of amplitude. The topic has provided a significant access point for analysing historical, socio-political and cultural issues as it addresses controversial themes of alienation and criminality as well as philosophical theories of perception and consciousness. As a result, studies on the representation of madness in literature have been dominated by historical approaches that focus directly on social, political, philosophical and psychoanalytical interpretive models. Comparatively little has been done to analyse madness in literature from a narratological perspective. It is for this reason that I will conduct a narratological study on the impact of madness on narrative and fictional world structures. I am specifically interested in the way in which madness can be embedded across multiple levels of the narrative and the effect that this has on readers’ imaginative and interpretive processes. Close readings of Chuck Palahniuk’s Fight Club (1996) Bret Easton-Ellis’ American Psycho (1991) and John Banville’s The Book of Evidence (1989) will uncover some of the techniques that are used to embed madness into the textual and imaginative structures of a narrative, and will demonstrate how this works to deceive and challenge the reader. I will demonstrate the need for an expansion of terms within the narratological model that can cope specifically with the theme of madness.
4

Transmedial Migration : Properties of Fictional Characters Adapted into Actual Behavior

Alexander, Ezra January 2013 (has links)
Research in the field of fictional and possible worlds examines the real and its hypothetical counterparts. The interaction between the actual and the fictional is a cause of debate within this field, and includes questions concerning the ontological status of fictional characters and their relation to reality. The following discussion will engage current positions in this debate. These include questions of reference regarding the correlation between fictional characters and actual personalities. Studying the transmedial migration of character properties from fictional worlds into the actual world engages with the possible as dependent on the actual, as well as the influence fiction can have on reality, by demonstrating how individual characters are perceived as packages of properties, some of which we identify and recognize as adaptable to our own behavior. Transmedial migration requires compatibility between different media. Accordingly, it is explained through the direct correspondence of fictional properties to actual properties, and the indirect correspondence of fictional characters to actual people. I am claiming that an interaction can be observed between different media, such as fictional worlds and the actual world, with particular emphasis on the example of fictional characters and their properties. In order to comprehend this we need a robust framework and the model that I am proposing here comprises the essential elements for such a framework. The transmedial migration of character properties from a textual medium, such as a Sherlock Holmes story, into the physical, social medium of the actual world is the action of adapting a fictional character’s package of properties into an actual person’s behavior. The agency of actual people in adapting fictional character properties to their corporal, social actions is what constitutes transmedial migration. This is a specific example of behavioral learning that recognizes certain behavior by the means of a label or trademark that is acquired from a fictional character. It is conceivable that any number of behavioral attributes, such as attitudes or habits, could be scientifically proven to have transmedially migrated by means of experimentation. Nevertheless, culturally and socially, it is only the definite identification of such character properties that substantiates my argument of transmedial migration through adaptation.
5

'‘Because You Demanded It!': Participatory Culture and Superhero Comic Books

Taina Lloyd Unknown Date (has links)
Comic books are one of the many popular cultural forms that attract, as part of their audience, a committed readership that engages in a participatory relationship as part of a shared interest in the text. In common with other media forms, this engagement expresses itself in a variety of ways, including interaction with other readers online and face-to-face at conventions, correspondence with producers, and the creation of textual products. Other features of the discourses and practices of this community may be more specific to the comic book readership. One of the most interesting of these is a participatory belief, widely expressed by readers, that they can influence the story content of the published comic book and that comic books are unique among other media forms in this. In this thesis, I investigate several aspects of this belief, in order to offer a more nuanced understanding of the participatory involvement that readers have in comic books, particularly the superhero comic books that dominate American comic book culture. First, I examine whether this participatory belief is supported by evidence from published comic books by undertaking a content analysis of the letter columns and story pages of comic books. Next, I explore the discourses of online comic book culture that relate to authorship and the boundaries of participation and show how the rules of textual engagement that are held by readers shape the interactions between readers and producers. Finally, I look for alternative participatory spaces that are available to comic book readers, finding these in a contested form of engagement with comic books, that of exploring the fictional universes of the text. This approach imagines the text as the representation of a non-actual world, to which the comic book is an incomplete window. Theorising this mode of engagement leads to a conceptualisation of participation that makes visible a participatory space that has been previously overlooked by academic fan studies, and that complicates the existing models of participatory culture.
6

'‘Because You Demanded It!': Participatory Culture and Superhero Comic Books

Taina Lloyd Unknown Date (has links)
Comic books are one of the many popular cultural forms that attract, as part of their audience, a committed readership that engages in a participatory relationship as part of a shared interest in the text. In common with other media forms, this engagement expresses itself in a variety of ways, including interaction with other readers online and face-to-face at conventions, correspondence with producers, and the creation of textual products. Other features of the discourses and practices of this community may be more specific to the comic book readership. One of the most interesting of these is a participatory belief, widely expressed by readers, that they can influence the story content of the published comic book and that comic books are unique among other media forms in this. In this thesis, I investigate several aspects of this belief, in order to offer a more nuanced understanding of the participatory involvement that readers have in comic books, particularly the superhero comic books that dominate American comic book culture. First, I examine whether this participatory belief is supported by evidence from published comic books by undertaking a content analysis of the letter columns and story pages of comic books. Next, I explore the discourses of online comic book culture that relate to authorship and the boundaries of participation and show how the rules of textual engagement that are held by readers shape the interactions between readers and producers. Finally, I look for alternative participatory spaces that are available to comic book readers, finding these in a contested form of engagement with comic books, that of exploring the fictional universes of the text. This approach imagines the text as the representation of a non-actual world, to which the comic book is an incomplete window. Theorising this mode of engagement leads to a conceptualisation of participation that makes visible a participatory space that has been previously overlooked by academic fan studies, and that complicates the existing models of participatory culture.
7

'‘Because You Demanded It!': Participatory Culture and Superhero Comic Books

Taina Lloyd Unknown Date (has links)
Comic books are one of the many popular cultural forms that attract, as part of their audience, a committed readership that engages in a participatory relationship as part of a shared interest in the text. In common with other media forms, this engagement expresses itself in a variety of ways, including interaction with other readers online and face-to-face at conventions, correspondence with producers, and the creation of textual products. Other features of the discourses and practices of this community may be more specific to the comic book readership. One of the most interesting of these is a participatory belief, widely expressed by readers, that they can influence the story content of the published comic book and that comic books are unique among other media forms in this. In this thesis, I investigate several aspects of this belief, in order to offer a more nuanced understanding of the participatory involvement that readers have in comic books, particularly the superhero comic books that dominate American comic book culture. First, I examine whether this participatory belief is supported by evidence from published comic books by undertaking a content analysis of the letter columns and story pages of comic books. Next, I explore the discourses of online comic book culture that relate to authorship and the boundaries of participation and show how the rules of textual engagement that are held by readers shape the interactions between readers and producers. Finally, I look for alternative participatory spaces that are available to comic book readers, finding these in a contested form of engagement with comic books, that of exploring the fictional universes of the text. This approach imagines the text as the representation of a non-actual world, to which the comic book is an incomplete window. Theorising this mode of engagement leads to a conceptualisation of participation that makes visible a participatory space that has been previously overlooked by academic fan studies, and that complicates the existing models of participatory culture.
8

'‘Because You Demanded It!': Participatory Culture and Superhero Comic Books

Taina Lloyd Unknown Date (has links)
Comic books are one of the many popular cultural forms that attract, as part of their audience, a committed readership that engages in a participatory relationship as part of a shared interest in the text. In common with other media forms, this engagement expresses itself in a variety of ways, including interaction with other readers online and face-to-face at conventions, correspondence with producers, and the creation of textual products. Other features of the discourses and practices of this community may be more specific to the comic book readership. One of the most interesting of these is a participatory belief, widely expressed by readers, that they can influence the story content of the published comic book and that comic books are unique among other media forms in this. In this thesis, I investigate several aspects of this belief, in order to offer a more nuanced understanding of the participatory involvement that readers have in comic books, particularly the superhero comic books that dominate American comic book culture. First, I examine whether this participatory belief is supported by evidence from published comic books by undertaking a content analysis of the letter columns and story pages of comic books. Next, I explore the discourses of online comic book culture that relate to authorship and the boundaries of participation and show how the rules of textual engagement that are held by readers shape the interactions between readers and producers. Finally, I look for alternative participatory spaces that are available to comic book readers, finding these in a contested form of engagement with comic books, that of exploring the fictional universes of the text. This approach imagines the text as the representation of a non-actual world, to which the comic book is an incomplete window. Theorising this mode of engagement leads to a conceptualisation of participation that makes visible a participatory space that has been previously overlooked by academic fan studies, and that complicates the existing models of participatory culture.
9

Topos příchodu praotce Čecha / The topos of the arrival of forefather Čech

Gričová, Andrea January 2018 (has links)
This diploma thesis tackles the theme of the mythical arrival of Father Čech and his processing in literary texts. The purpose of the thesis is not a historical interpretation, but a narratological comparative interpretation. After the characteristic of the myth and its functioning in literary texts, there follows an interpretation of the theory of fictional worlds, which also deals with myths. Then follows the individual variations of the story, subjected to the submitted narrative-interpretation analysis also in terms of composition, characters and narrators. The objective is to capture the individual changes of the story and provide a comprehensive picture of how individual authors work with this narrative and how the story changes and transforms. Key words Myth, topos, father Čech, narrative, fictional worlds, narrator
10

Vztah narativity literatury a počítačových her / Relation of narrative of novels and computer games

Hanták, Daniel January 2015 (has links)
This paper tries to characterize relation between narrative of novels and computer games. In its first part it points out specifics of the narrative of videogames, but also shows how narrative used in literature reacted in a form of multiform stories. It defines the possible kinds of relations between these two media (genetical influence, influence of structural analogy, influence of functional similarity, influence of shared contextual functioning, metatextual relation and changes caused by shared influences of perception), shows possible directions in which they can be used and finally it shows some of the prominent examples from both media to make these relations clearer. The main interest of the paper is then influence of structural analogy because of comparison of possibilities in both kinds of narrative. KEYWORDS narratology - narrative - fictional worlds - comparatistics - literature - computer games

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