Spelling suggestions: "subject:"five."" "subject:"find.""
191 |
The enigma machine : unravelling the domestic experienceGrobler, Nicola January 2004 (has links)
Bibliography: p. 90-93. / In today's capitalist society, the environment of the home has become increasingly insular. Though there may be television, Internet and other forms of technology that connect one to the 'outside world', time spent indoors is for many people time spent alone. My body of work is concerned with an individual's experience within the confines of the home, where the exterior (physical space) becomes a reflection of the individual's interior experience.
|
192 |
Filling in the gapsSacks, Ruth January 2007 (has links)
Includes bibliographical references (p. 120-126). / In 2007, Brian O'Doherty's words still apply. The art object and its context are intrinsically intertwined. A variety of contexts make up the mechanisms of the contemporary art world. From established organizations to more informal platforms, each performs a necessary function. Representation in a national museum or a respected public collection bestows a measure of credibility on a piece. Outside of austere exhibition rooms and refined gallery spaces, more informal arenas have their own authority. An independent artistic intervention on a busy pavement or a remote beach can suggest an anti-institutionalist stance. The artist is not bound by the conventions of more traditional structures. Yet, a great deal of interventionist work ultimately makes its way into galleries and collections in the form of residue and documentation. These become marketable and collectable products. Similarly, reputed organizations sometimes orchestrate potentially disruptive insertions into the public sphere in the form of performances or temporary installations. Even when they appear to be at odds, the different forums in which artworks exist rely on each other.
|
193 |
Not today, but tomorrow.Nesbitt, Robyn January 2010 (has links)
Includes bibliographical references. / 'Not today, but tomorrow', the title of this body of work, references a collection of daily lists I assembled during my first year of the Masters of Fine Arts (MFA) programme. I had written 'not today but tomorrow' on one of my Monday lists and that was all. It seems a fitting description and context for this body of work as I try to hold on to the moment, today, in anticipation of what is yet to come, tomorrow.
|
194 |
Cape MongoKnoetze, Francois January 2015 (has links)
Cape Mongo is an anti-fable to the mythologies of Cape Town’s consumer culture. This anti-fable takes shape through an amalgamation of sculptural, performative and video-montage processes, culminating in five films. Each of these films follows a different Mongo character as it journeys through various urban spaces. Throughout these journeys, the project attempts to construct a form of social commentary on the current spatial, economic and political conditions of the city by exploring the variety of possible contexts and urban spaces that these discarded objects may have inhabited during their life cycles. This process has also involved a great deal of reflection on my personal entanglement with the conditions of living and consuming in the city. The journeys of the commodities that I consume and discard on a daily basis can be traced to reveal the intricate economic networks which underpin the consumer culture of Cape Town. The recyclable packaging of consumer goods is presented as mnemonic vessels of interconnectedness which expose the relationship between myself and the spaces and lives these objects inhabit. As the films follow the Mongo characters through various cityscapes, their journeys conjure up imagery relating both to my childhood as well as to several of the historical trajectories that have lead up to the endemic inequality2 and social alienation which characterise present day Cape Town.
|
195 |
Fashionable addiction : the impact of digital identity through the cult of the body (an African perspective, with particular reference to the Democratic Republic of Congo)Mbikayi, Maurice January 2015 (has links)
My MFA project consists of sculptural installations, videos and images that, together with the written text, comment on the impact of information technology on society. In both the written and practical components, I refer to my own experience and developments in fashion and access to information technology (IT) in my home country, the Democratic Republic of the Congo (DRC), with a focus on Kinshasa. I also explore aspects of the consumerist nature of IT in Africa more broadly and how this generates trends relating to ‘FOMO’, an internet slang acronym for the Fear Of Missing Out. My primary reason for connecting African fashion with contemporary computer technology is because both concern Western products being utilised in Africa in the context of self-determination. The African continent is a source of mining wealth, for example coltan (short for columbite-tantalite), a mineral widely used in technology. The DRC is one of the major coltan-producing countries, and yet it is technologically underdeveloped or limited itself because of an oppressive capitalist system (Pole Institute – blood minerals [PI], 2010: 8-9), (PI, 2010). However, some of these minerals return to Africa in the form of products and create new consumers, desires and services in emerging contemporary technology contexts. In the process of upgrading to higher levels of technology, the developed world often uses Africa as a dumping zone for electronic waste (e-waste), with no regard for the environmental and human impact. For example, the UN environment programme's 2012 and 2013 report under the Waste for Electrical and Electronic Equipment (WEEE) legislation showed that thirty percent of the allegedly second-hand products imported to Ghana were useless (African WEEE Report by the UN Environment Programme [AWRUNEP], 2012). Pieter Hugo's photographs in the book Permanent Error (2011) provide strong visual evidence of this. Although I’m aware of the debate around issues of representation and ‘afro pessimism’ generated by Hugo’s images, my motivation in using them is that they provide sufficient documentation of the realities of disposing of electronic waste and the impact on people and the environment pertaining to those particulars zones of Africa. I draw an analogy between the consumption of IT and African fashion, and specifically with my own country's culture of dressing-up, which has developed into a kind of doctrine (the ‘cult of the cloth’) and an expression of resistance. The analogy is linked to the desire to stay up to date with IT, which can lead to addiction. I also consider it useful to compare the symbolic and aesthetic aspects of African customs of hairdressing, the wearing of hats and jewellery, and even body modification as a social identification with today's society, within which ‘personal media’ are additional accessories for urban status. My reference and use of computer parts critique the way that contemporary technology has become an extension of our personal style, as in the fashion sense described above: a virtual identification which could also suggest a tendency towards an alienation of the body (because of the virtual social interaction and virtual identity) from its immediate environment that has manifested in our current psychological landscape. Consequently, I suggest the consumption of contemporary media in urban spaces opens up the notion of virtual anthropology or virtual cultural anthropology, related to the electronic personality or e-personality.
|
196 |
An unknown countryJenks, Peter January 2013 (has links)
In this Master's project, my work has been concerned with a number of ideas associated with old age and ageing, and with the physical, psychological and social conditions and changes that attend this period of human life. The realisation that one is reaching what is commonly understood as old age is a paradoxical one: a sense of change accompanied by wisdom and insight, yet also the recognition of decline and the stasis that accompanies this. In order to discuss old age it is necessary to try to define the term and to identify what the boundaries are between youth, 'middle-age' and old age. In popular culture, at times expressed through poetry, the progression through life is seen in easily identified stages, variously numbered from three (infancy, adulthood, old age) to Shakespeare's classic 'seven ages of man' from his play As You Like It. Despite this variety, the 'old age' state is generally accompanied by greying hair, and the noticeable onset of physical and cognitive deterioration. These various stages of human development are all affected by significant life events and crises, in many cases marked or celebrated by rites of passage for events such as leaving school after matriculating, marriage, the birth of a child, or celebration of the first year of a new decade. There is no definitive marker for the onset of old age, but perhaps the closest is that of formal retirement from working life, typically around the age of 65. Although many transitional events can be uplifting, bringing new gains and insights, they invariably involve some form of loss. In particular, it is the aged and elderly who suffer the greatest sense of loss as theirs are many and varied – children leave home, friends or family members die, the body begins to fail, mental abilities often diminish and social status is lost. More significantly, perhaps, old people often lose opportunities and the promises of the future. Yet despite these negative aspects, old age can also offer its own particular rewards and possibilities for growth, as my own experiences and investigations have shown.
|
197 |
Intramediary presence : body, interactivity and networked distribution in immersive virtual reality artLeibbrandt, Tim January 2013 (has links)
This thesis is concerned with the ways in which the medium of immersive virtual reality has been utilised in the art context since the early 1990s, with a view towards the contemporary relevance of the medium. Artworks that have been realised through both Head-Mounted Display (HMD) and CAVE Automatic Virtual Environment (CAVE) systems are discussed. The first chapter uses the 1993 Solomon R. Guggenheim exhibition 'Virtual Reality: An Emerging Medium' as a starting point in order to introduce the defining concepts of immersion and interactivity into the discussion. Thereafter, the second chapter is focussed on the body in relation to immersive virtual reality, examining the idea of virtual disembodiment in detail. This discussion is influenced by William Gibson's dichotomizing of "meatspace" and "cyberspace" in Neuromancer (1984). The psychological effects of avatars (the virtual body that surrogates for the physical body in virtual reality) are also looked at. The third chapter extensively discusses the ideas of agency, interactivity and narrative in relation to expanded immersive models of cinema that incorporate active audience participation. Gonzalo Frasca's video game theory concepts of "ludology" and "narratology" are applied, as are ideas of agency from Brenda Laurel's Computers as Theatre (1993) and Janet H. Murray's Hamlet on the Holodeck (1998). These notions of agency are also juxtaposed with the problem of passivity within conventional 3D cinema. The fourth chapter concerns cyberspace (defined as a middle-space that emerges between networked telecommunication technologies) and its implications for immersive virtual reality. The chapter concludes with a nod towards the growing potential of the Internet to facilitate the distribution of immersive virtual environment artworks. Finally, the conclusion looks at technological developments that have taken place during the two years that this thesis was written in order to suggest ways forward for the medium.
|
198 |
Reprocessing interference : an artistic exploration of the visual material generated by interferenceRynn, Sarah January 2006 (has links)
Includes bibliographical references (leaves 45-47). / My body of work is concerned with the constructed promise of telecommunication - that is, the promise to connect people all over the world via telephone lines, computer networks and, most recently, satellite signals. The development of and access to networked systems has brought about this "utopian promise" (Mitchell 2005: 305), an ideal of instant connectivity that allows a user to be in contact with others through technological devices over vast distances. Connectivity supposedly enables users to develop and sustain relationships on the Internet. However, the question arises whether telecommunication technologies are living up to their promise. My title, Reprocessing Inte/ference: An artistic exploration of the visual material generated by inte/terence, refers to the concepts pertaining to this promise and also to the failure of the promise, focusing on the notions of distance and interference. It further encapsulates my working method, a process of degrading and filtering both my own and found footage.
|
199 |
Usurping architecture : sculptural resistance to the built environmentCilliers, Pieter Lafras January 2008 (has links)
Includes bibliographical references (p. 70-71). / Usurping Architecture is a study in three parts. Part One explores the historical and theoretical basis that has informed my body of work. In this section, I explore the perfection of the depiction of the three-dimensional structure on a two-dimensional plane. This is specifically related to architecture. I then examine the role of geometric abstraction, as developed on the two-dimensional format, in sculptural strategies and their insertion in the lived, everyday environment.The role of geometric formalism is expanded on in the chapters on minimal art, where I explore the role of Gestalt psychology in creating a phenomenological response in the viewer. In the following chapters I indicate how the strategies employed by the minimal artists were used in subsequent decades as a response to the architectural environment. Part Two deals with the methodology related to my art-making processes. The first chapter of this section informs the reader about the general use of concrete as a material. The second chapter explains how I use this material in the construction of cast concrete sculptures. It describes the technical aspects of the process in detail. Part Three comprises a list of each work submitted for examination. The works are represented photographically and are accompanied by a short explanatory text.
|
200 |
Erasing the object : sculptural manoeuvres into the sublimeKhoury, Milia Lorraine January 2008 (has links)
Includes bibliographical references (leaves 63-85). / During the Spring of 1969, as if adopting the guise of the explorer/adventurer of yesteryear, the American artist Robert Smithson (1938 - 1973) and his artist-wifeNancy Holt (1938 - )2 travelled to the Yucatan peninsula, Mexico (Roberts 2000: 552).Over a century earlier, in 1841, the American 'travel writer' John Lloyd Stephens(1805 -1852)3 had embarked on a similar voyage to the Yucatan peninsula and documented his encounters in his then celebrated book Incidents of Travel in Yucatan(1843). Smithson, aware of Stephens' travels and book, published his own account of his experiences on the Yucatan peninsula in an essay wryly entitled 'Incidents of Mirror-Travel in the Yucatan41 in the September 1969 edition of the periodical Artforum.
|
Page generated in 0.0855 seconds