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Non-Mimetic Simulation Games: Teaching Team Coordination from a Grounding in PracticeDugas Toups, Zachary Oliver 2010 August 1900 (has links)
Fire emergency responders work in teams where they must communicate and
coordinate to save lives and property, yet contemporary emergency response training
expends few resources teaching team coordination. The present research investigates
re emergency response team coordination practice to develop a zero- delity
simulation game to teach team coordination skills. It begins with an ethnographic
investigation of re emergency response work practice, develops the concept of nonmimetic
simulation with games, iterates game designs, then evaluates game designs
with non- re emergency responders and re emergency response students.
The present research de nes a new type of simulation, non-mimetic simulation:
an operational environment in which participants exercise skills without a re-creation
of the concrete environment. In traditional simulation, the goal is to re-create the
world as faithfully as possible, as this has clear value for teaching skills. Non-mimetic
simulations capture abstract, human-centered aspects of a work environment from a
grounding in practice. They provide an alternative, economical, focused environment
in which to exercise skills. Constructed as games, they can provide intrinsic and
extrinsic motivation to practice and learn.
The present work iterates a series of game designs in which players transform and
share information with each other while under stress, engaging in processes of team
coordination found in re emergency response work practice. We demonstrate how the game successfully teaches participants how to become more e ective at coordinating
and communicating through user studies with non- re emergency responders and
re emergency response students. Principles for the design of team coordination
education, non-mimetic simulation, and cooperative game play are developed.
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