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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Criticality in Cooperative Systems

Vanni, Fabio 05 1900 (has links)
Cooperative behavior arises from the interactions of single units that globally produce a complex dynamics in which the system acts as a whole. As an archetype I refer to a flock of birds. As a result of cooperation the whole flock gets special abilities that the single individuals would not have if they were alone. This research work led to the discovery that the function of a flock, and more in general, that of cooperative systems, surprisingly rests on the occurrence of organizational collapses. In this study, I used cooperative systems based on self-propelled particle models (the flock models) which have been proved to be virtually equivalent to sociological network models mimicking the decision making processes (the decision making model). The critical region is an intermediate condition between a highly disordered state and a strong ordered one. At criticality the waiting times distribution density between two consecutive collapses shows an inverse power law form with an anomalous statistical behavior. The scientific evidences are based on measures of information theory, correlation in time and space, and fluctuation statistical analysis. In order to prove the benefit for a system to live at criticality, I made a flock system interact with another similar system, and then observe the information transmission for different disturbance values. I proved that at criticality the transfer of information gets the maximal efficiency. As last step, the flock model has been shown that, despite its simplicity, is sufficiently a realistic model as proved via the use of 3D simulations and computer animations.

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