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Genetic algorithms in the Battlespace Terrain Reasoning and Awareness-Battle Command (Btra-Bc) battle engineMaroon, Kenneth J. January 2009 (has links) (PDF)
Thesis (M.S. in Modeling, Virtual Environments and Simulation (MOVES))--Naval Postgraduate School, September 2009. / Thesis Advisor(s): Blais, Curtis ; Appleget, Jeff. "September 2009." Description based on title screen as viewed on 5 November 2009. Author(s) subject terms: Genetic algorithms, military decision making process, mission planning, course of action, wargaming, battle simulation. Includes bibliographical references (p. 97-98). Also available in print.
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Some disassembly required understanding the deaths of the player-character self in Call of duty 4 /Sherrick, Brett I. January 2009 (has links) (PDF)
Thesis (M.A.)--University of North Carolina Wilmington, 2009. / Title from PDF title page (January 13, 2010) Includes bibliographical references (p. 42-44)
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A hybrid design for cheat detection massively multiplayer online gamesGoodman, Joshua. January 1900 (has links)
Thesis (M.Sc.). / Written for the School of Computer Science. Title from title page of PDF (viewed 2009/06/24). Includes bibliographical references.
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Supporting learning about gamesZagal, José Pablo. January 2008 (has links)
Thesis (Ph.D.)--Computing, Georgia Institute of Technology, 2008. / Committee Chair: Bruckman, Amy; Committee Member: Guzdial, Mark; Committee Member: Juul, Jesper; Committee Member: Kolodner, Janet; Committee Member: Mateas, Michael.
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Recreational technology and its impact on the learning development of children ages 4-8 a meta-analysis for the 21st century classroom /Templeton, Joey Rebecca. January 2007 (has links)
Thesis (Ph.D.)--University of Central Florida, 2007. / Adviser: Paul Dombrowski. Includes bibliographical references (p. 149-159). Also available in print.
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The effects of priming racial stereotypes through violent video gamesCicchirillo, Vincent J. January 2009 (has links)
Thesis (Ph. D.)--Ohio State University, 2009. / Title from first page of PDF file. Includes vita. Includes bibliographical references (p. 88-95).
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An examination of massively multiplayer online role-playing games as a facilitator of internet addictionParsons, Jeffrey Michael. January 2005 (has links)
Thesis (Ph. D.)--University of Iowa, 2005. / Supervisor: Nicholas Colangelo. Includes bibliographical references (leaves 149-155).
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Interactions between physical and virtual space : the influence of game environments on graphic design problem solving /Hsu, Carolyn P. January 2007 (has links)
Thesis (M.F.A.)--Rochester Institute of Technology, 2007. / Typescript. Includes bibliographical references (leaves 126-130).
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What do we learn when we change the way we play? : augmenting the computer gameplay experience /Bojin, Nis André. January 2005 (has links)
Thesis (M.A.)--York University, 2005. Graduate Programme in Communication and Culture. / Typescript. Includes bibliographical references (leaves 98-103). Also available on the Internet. MODE OF ACCESS via web browser by entering the following URL: http://gateway.proquest.com/openurl?url%5Fver=Z39.88-2004&res%5Fdat=xri:pqdiss &rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&rft_dat=xri:pqdiss:MR11755
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Maximum Entropy Correlated EquilibriaOrtiz, Luis E., Schapire, Robert E., Kakade, Sham M. 20 March 2006 (has links)
We study maximum entropy correlated equilibria in (multi-player)games and provide two gradient-based algorithms that are guaranteedto converge to such equilibria. Although we do not provideconvergence rates for these algorithms, they do have strong connectionsto other algorithms (such as iterative scaling) which are effectiveheuristics for tasks such as statistical estimation.
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