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Rethinking the role of Mahundwane as an educational game for Vhavenda speaking youthDaswa, Thizwilondi Joanbeth 18 May 2018 (has links)
MAAS / Department of African Studies / The aim of the study was to rethink the role of mahundwane as an educational game for Vhavenda
speaking youth. Since time-immemorial, mahundwane has been an integral part in empowering
the Vhavenda youth for marriage, sexuality education, moral behaviour and other African values.
It has been noted that with the advent of modernisation and lack of documentation, mahundwane
has been abandoned by the majority of Vhavenda youth resulting in many social-ills like teenage
pregnancy and others. The overall objectives were to explore the nature and the process of
mahundwane as an educational game for Vhavenda youth, to identify the teaching acquired during
mahundwane game and to examine the educational value of mahundwane in Vhavenda youth. The
study was founded on the socio-cultural theory and modernisation theory to attain its findings.
This study utilised the qualitative research design. Data collection methods included face-to-face
semi-structured interviews, observations and focus group discussions. The study participants were
selected using purposive and snow-balling sampling. To effectively document the nature,
processes and the role of mahundwane in educating the youth, community elders and other
knowledge holders were engaged. This study was of importance in reviving some indigenous
games that are almost extinct. The study recommends an introduction and intensive expansion of
social media technologies, inclusion of the indigenous games into the education curriculum and
introducing copyright and intellectual property rights to effectively address the extinction of
indigenous games and practices. / NRF
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Participation of indigenous games by youth in Ga-Ledwaba Village in Lebowakgomo in Lepelle Nkumpi DistrictSegwapa, Salamina 20 September 2019 (has links)
MAAS / Department of African Studies / The main purpose of the study was to explore factors that contribute to the extinction of traditional games in Lepelle Nkumpi District, Limpopo Province. This study utilized a qualitative approach to identify factors that contribute to the disappearance of indigenous games in communities. Semi-structured face-to-face interviews were used for data collection and data was analyzed using thematic approach. The population was comprised of youth from Ga-Ledwaba village who played the games before or watched them. Purposive sampling was used to select five youths and five knowledge holders. The study found that young people at Ga-Ledwaba village do not play indigenous games like they were played before. Furthermore, the study revealed reasons that hinder young people from participating in indigenous games such as loss of interest because games are not properly introduced and facilitated in the village, knowledge holders have lost interest in transferring their skills and being role models to youth, technology is taking over, young people spend most of their free time on electronic devices that allow them to access most of the social media and games. The study recommends that proper planning and implementation is needed to ensure that programmes run smooth by involving parents and schools in the decision making to create a sense of ownership around the community. / NRF
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