1 |
Herní dovednosti ve florbalu (kriteria hodnocení) / Floorball game skills (evaluation criteria)Chlumský, Marek January 2013 (has links)
Title: Playing skills in floorball (evaluation criteria). Target: To create a list of playing skills which an ideal player should demonstrate. Find and verify the evaluation criteria of these skills and inspire trainers to develop these skills in the best way. Methods: Informal interviews, individually structured interviews, analysis and verification of data, pilot testing. Results: Defined playing skills in floorball, developed scale of values of floorball playing skills, creation of exercises serving to develop playing skills in floorball. Key words: Playing skills, evaluation criteria and player development.
|
2 |
Změna vnějšího zatížení při odlišných formách utkání v kopané / Change in the external load at different forms of the game of footballLiška, Petr January 2013 (has links)
Title: Change in the external load at different forms of the game of football Objectives: The aim was to gain insight into various modifications of football and then apply theoretical knowledge to teaching experiment. Methods: In teaching experiment was to determine whether changes in participation of players in the game when resizing the field and change the number of players and also find how to change the load of the players with a change of pitch and number of players. Theoretical bases: Contains an list of the most modifications of football with their brief description. Then analysis of game performance. This chapter place emphasis on gaming activities of player. Last but not least the thesis contains a detailed discussion of the peculiarities of sports training of children and youth. This chapter focuses on the specifics of children's football and coaching youth both at home and abroad. Pedagogical experiment: The experiment was performed in category U-15 in the team FK Pelhřimov in November 2012 and It was focused on the participation of playeres in the game when resizing the pitch and number of players. Results: There was not detected increase in the intensity of load when resizing the pitch and change the number of players. It was found that the change in pitch and changes in the number of...
|
3 |
User Interfaces and Gaming Performance : How the Type of UI Elements Impact Player Performance in FPS GamesTran, Thien, Berg, Samuel January 2021 (has links)
Electronic sports (esports) is an activity in which players compete against each other in video games. It could be beneficial for the esports industry if players were to perform more consistently. The user interface in the game is one aspect that could impact player performance. In this study, the six user interface element types defined by Fagerholt and Lorentzon in 2009 were used as the context for comparing player performance. The purpose of this thesis was to discover how the graphical user interface of competitive first-person shooter (FPS) games affect the player’s ability to perform mechanically and comprehend information, as well as determining what players value in such user interfaces. This was achieved through the use of experiments and interviews in the context of a game that was developed for this study. In the game, the participants played through levels with different user interfaces in which player performance was tracked. This study discovered that the diegetic user interface performed the best in mechanical performance and information comprehension. Meta-perception resulted in some of the worst mechanical performance. More cluttered user interfaces appeared to worsen reaction times. There was also a vague indication suggesting that more cluttered user interfaces worsen information comprehension. In terms of user preferences, the non-diegetic user interface was the most preferred. In contrast, the participants preferred the geometric user interface the least. Through the thematic analysis, it was discovered that various factors may be beneficial to consider when designing user interfaces using different types of elements. The factors are beneficial to consider because they may affect player performance. The factors are concerned with the following: information balance, contrast, clutteredness, use of numbers, position of elements, use of health bars, element sizes and presentation of ammunition stacks. However, further studies generating statistically significant results would be required to confirm these insights.
|
Page generated in 0.0989 seconds