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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A Study of Velocity-Dependent JND of Haptic Model Detail

Tang, John Ko-Han January 2010 (has links)
The study of haptics, or the sense of touch in virtual reality environments, is constantly looking for improvements in modeling with a high fidelity. Highly detailed models are desirable, but they often lead to slow processing times, which can mean a loss of fidelity in the force feedback sensations. Model compression techniques are critical to balancing model detail and processing time. One of the proposed compression techniques is to create multiple models of the same object but with different levels of detail (LOD) for each model. The technique hypothesizes that the human arm loses sensitivity to forces with the increase of its movement speed. This the compression technique determines which model to use based on the user's movement speed. This dissertation examines studies how the movement speed of the user affects the user's ability to sense changes in details of haptic models. Experiments are conducted using different haptic surfaces. Their levels of detail are changed while the subject interacts with them to mimic the effects of a multiresolution compression implementation. The tests focus on the subjects' ability to differentiate changes of the surfaces at each speed. The first experiment uses curved surfaces with multiple resolutions. This test observes the sensitivity of the user when the details on the surface are small. The results show that the subjects are more sensitive to changes of small details at a lower speed than higher speed. The second experiment measures sensitivity to larger features by using trapezoidal surfaces with different angles. The trapezoidal surfaces can be seen as a low-resolution haptic model with only two vertices, and changing the angles of the trapezoids is seen as changing the radii of curvature. With the same speed settings from the first experiment applied to the subjects, the sensitivity for changes in curvature is predicted to decrease with the increase of speed. However, the results of this experiment proved otherwise. The conclusions suggest that multiresolution designs are not a straightforward reduction of LOD, even though the movement speed does affect haptic sensitivity. The model's geometry should be taken into account when designing the parameters for haptic model compression. The results from the experiments provide insights to future haptic multiresolution compression designs.
2

A Study of Velocity-Dependent JND of Haptic Model Detail

Tang, John Ko-Han January 2010 (has links)
The study of haptics, or the sense of touch in virtual reality environments, is constantly looking for improvements in modeling with a high fidelity. Highly detailed models are desirable, but they often lead to slow processing times, which can mean a loss of fidelity in the force feedback sensations. Model compression techniques are critical to balancing model detail and processing time. One of the proposed compression techniques is to create multiple models of the same object but with different levels of detail (LOD) for each model. The technique hypothesizes that the human arm loses sensitivity to forces with the increase of its movement speed. This the compression technique determines which model to use based on the user's movement speed. This dissertation examines studies how the movement speed of the user affects the user's ability to sense changes in details of haptic models. Experiments are conducted using different haptic surfaces. Their levels of detail are changed while the subject interacts with them to mimic the effects of a multiresolution compression implementation. The tests focus on the subjects' ability to differentiate changes of the surfaces at each speed. The first experiment uses curved surfaces with multiple resolutions. This test observes the sensitivity of the user when the details on the surface are small. The results show that the subjects are more sensitive to changes of small details at a lower speed than higher speed. The second experiment measures sensitivity to larger features by using trapezoidal surfaces with different angles. The trapezoidal surfaces can be seen as a low-resolution haptic model with only two vertices, and changing the angles of the trapezoids is seen as changing the radii of curvature. With the same speed settings from the first experiment applied to the subjects, the sensitivity for changes in curvature is predicted to decrease with the increase of speed. However, the results of this experiment proved otherwise. The conclusions suggest that multiresolution designs are not a straightforward reduction of LOD, even though the movement speed does affect haptic sensitivity. The model's geometry should be taken into account when designing the parameters for haptic model compression. The results from the experiments provide insights to future haptic multiresolution compression designs.
3

Using haptic modelling for spinal implant design

Campbell, R.I., Lo-Sapio, M., Martorelli, M. January 2009 (has links)
Published Article / The link from medical scan images through data manipulation to additive manufacturing is well established. Various types of software are used to deliver the required .STL file(s). Often, the data manipulation will require the generation of new shapes around existing geometry, e.g. an implant that will replace missing bone tissue. This paper reports exploratory work undertaken to assess the feasibility of using haptic modelling and "virtual sculpting" software to generate novel designs of vertebrae implants for correction of spinal curvature. .STL data of several vertebrae, originating from CT scans, was imported into the Freeform system from SensAble technologies. It was used to create immutable "bucks" around which the user "sculpted" three-dimensional implant geometries. It must be noted that the designs have not been medically assessed and were for demonstration purposes only. However, the process route followed did prove to be feasible and offered some particular advantages, e.g. a precise fit between the implant and the vertebra and the possibility of enabling the direct intervention of medics in the implant design process.

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