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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Conflict, Patience, and Evolution

Yu, Ming-huei 24 June 2009 (has links)
Preference is an important element in economic analysis, but usually regarded an inborn and exogenous characteristic. By the concept of natural selection, evolutionary game theory can explain lots of animal characteristics, including humans. With this idea, this paper extends the classical Hawk-Dove game to a two-period-life model, in which fights can cause deaths. We derive the population dynamics and the evolutiona-rily stable strategy. The competitive attitude and patience are determined by resource value and cost. And under a given common patience level, the evolutionarily stable strategy is a mixed strategy. But if the ¡§announcement effect,¡¨ an extra benefit from showing the winning record, is large enough, all-hawk may be the equilibrium. In ad-dition, under variable patient levels, the model can determine the equilibrium patience, and numerical simulation shows that dove-strategy accompanies a higher patient level than hawk.
2

An Analysis of Tit for Tat in the Hawk-Dove Game

Modin, Felicia January 2021 (has links)
In Axelrod's tournaments of the Prisoner's Dilemma, carried out in the 1980s, a strategy called Tit for Tat was declared the winner, and it has since then been thought of as the strategy to use to do as well as possible in different situations. In this thesis, we investigate whether Tit for Tat will still do as well if we change the game to the Hawk-Dove Game. This is done by comparing Tit for Tat to other strategies -- All C, All D, Joss and Random -- one at a time. First we analyse under which conditions each strategy will be an Evolutionary Stable Strategy, then if it is possible for a population of these two strategies to end up in a stable polymorphism, and finally, if we have a finite population instead of an infinite one, under which conditions selection will favour the fixation of each of the strategies. This leads to the conclusion that how well Tit for Tat will do depends a lot on the different conditions on the game, but in general, the more times that a pair of individuals will meet, and the higher the value of the resource is compared to the cost of fighting, the better Tit for Tat will do.

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