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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Algorithms for the enhancement of dynamic range and colour constancy of digital images & video

Lluis-Gomez, Alexis L. January 2015 (has links)
One of the main objectives in digital imaging is to mimic the capabilities of the human eye, and perhaps, go beyond in certain aspects. However, the human visual system is so versatile, complex, and only partially understood that no up-to-date imaging technology has been able to accurately reproduce the capabilities of the it. The extraordinary capabilities of the human eye have become a crucial shortcoming in digital imaging, since digital photography, video recording, and computer vision applications have continued to demand more realistic and accurate imaging reproduction and analytic capabilities. Over decades, researchers have tried to solve the colour constancy problem, as well as extending the dynamic range of digital imaging devices by proposing a number of algorithms and instrumentation approaches. Nevertheless, no unique solution has been identified; this is partially due to the wide range of computer vision applications that require colour constancy and high dynamic range imaging, and the complexity of the human visual system to achieve effective colour constancy and dynamic range capabilities. The aim of the research presented in this thesis is to enhance the overall image quality within an image signal processor of digital cameras by achieving colour constancy and extending dynamic range capabilities. This is achieved by developing a set of advanced image-processing algorithms that are robust to a number of practical challenges and feasible to be implemented within an image signal processor used in consumer electronics imaging devises. The experiments conducted in this research show that the proposed algorithms supersede state-of-the-art methods in the fields of dynamic range and colour constancy. Moreover, this unique set of image processing algorithms show that if they are used within an image signal processor, they enable digital camera devices to mimic the human visual system s dynamic range and colour constancy capabilities; the ultimate goal of any state-of-the-art technique, or commercial imaging device.
2

Objective Quality Assessment and Optimization for High Dynamic Range Image Tone Mapping

Ma, Kede 03 June 2014 (has links)
Tone mapping operators aim to compress high dynamic range (HDR) images to low dynamic range ones so as to visualize HDR images on standard displays. Most existing works were demonstrated on specific examples without being thoroughly tested on well-established and subject-validated image quality assessment models. A recent tone mapped image quality index (TMQI) made the first attempt on objective quality assessment of tone mapped images. TMQI consists of two fundamental building blocks: structural fidelity and statistical naturalness. In this thesis, we propose an enhanced tone mapped image quality index (eTMQI) by 1) constructing an improved nonlinear mapping function to better account for the local contrast visibility of HDR images and 2) developing an image dependent statistical naturalness model to quantify the unnaturalness of tone mapped images based on a subjective study. Experiments show that the modified structural fidelity and statistical naturalness terms in eTMQI better correlate with subjective quality evaluations. Furthermore, we propose an iterative optimization algorithm for tone mapping. The advantages of this algorithm are twofold: 1) eTMQI and TMQI can be compared in a more straightforward way; 2) better quality tone mapped images can be automatically generated by using eTMQI as the optimization goal. Numerical and subjective experiments demonstrate that eTMQI is a superior objective quality assessment metric for tone mapped images and consistently outperforms TMQI.
3

Metody pro vylepšení kvality digitálního obrazu / Methods for enhancing quality of digital images

Svoboda, Radovan January 2010 (has links)
With arrival of affordable digital technology we are increasingly coming into contact with digital images. Cameras are no longer dedicated devices, but part of almost every mobile phone, PDA and laptop. This paper discusses methods for enhancing quality of digital images with focus on removing noise, creating high dynamic range (HDR) images and extending depth of field (DOF). It contains familiarization with technical means for acquiring digital image, explains origin of image noise. Further attention is drawn to HDR, from explaining the term, physical basis, difference between HDR sensing and HDR displaying, to survey and historical development of methods dealing with creating HDR images. The next part is explaining DOF when displaying, physical basis of this phenomenon and review of methods used for DOF extension. The paper mentions problem of acquiring images needed for solving given tasks and designs method for acquiring images. Using it a database of test images for each task was created. Part of the paper also deals with design of a program, that implements discussed methods, for solving the given tasks. With help of proposed class imgmap, quality of output images is improved, by modifying maps of input images. The paper describes methods, improvements, means of setting parameters and their effects on algorithms and control of program using proposed GUI. Finally, comparison with free software for extending DOF takes place. The proposed software provides at least comparable results, the correct setting of parameters for specific cases allows to achieve better properties of the resulting image. Time requirements of image processing are worse because designed software was not optimised.
4

Real-time Realistic Rendering And High Dynamic Range Image Display And Compression

Xu, Ruifeng 01 January 2005 (has links)
This dissertation focuses on the many issues that arise from the visual rendering problem. Of primary consideration is light transport simulation, which is known to be computationally expensive. Monte Carlo methods represent a simple and general class of algorithms often used for light transport computation. Unfortunately, the images resulting from Monte Carlo approaches generally suffer from visually unacceptable noise artifacts. The result of any light transport simulation is, by its very nature, an image of high dynamic range (HDR). This leads to the issues of the display of such images on conventional low dynamic range devices and the development of data compression algorithms to store and recover the corresponding large amounts of detail found in HDR images. This dissertation presents our contributions relevant to these issues. Our contributions to high dynamic range image processing include tone mapping and data compression algorithms. This research proposes and shows the efficacy of a novel level set based tone mapping method that preserves visual details in the display of high dynamic range images on low dynamic range display devices. The level set method is used to extract the high frequency information from HDR images. The details are then added to the range compressed low frequency information to reconstruct a visually accurate low dynamic range version of the image. Additional challenges associated with high dynamic range images include the requirements to reduce excessively large amounts of storage and transmission time. To alleviate these problems, this research presents two methods for efficient high dynamic range image data compression. One is based on the classical JPEG compression. It first converts the raw image into RGBE representation, and then sends the color base and common exponent to classical discrete cosine transform based compression and lossless compression, respectively. The other is based on the wavelet transformation. It first transforms the raw image data into the logarithmic domain, then quantizes the logarithmic data into the integer domain, and finally applies the wavelet based JPEG2000 encoder for entropy compression and bit stream truncation to meet the desired bit rate requirement. We believe that these and similar such contributions will make a wide application of high dynamic range images possible. The contributions to light transport simulation include Monte Carlo noise reduction, dynamic object rendering and complex scene rendering. Monte Carlo noise is an inescapable artifact in synthetic images rendered using stochastic algorithm. This dissertation proposes two noise reduction algorithms to obtain high quality synthetic images. The first one models the distribution of noise in the wavelet domain using a Laplacian function, and then suppresses the noise using a Bayesian method. The other extends the bilateral filtering method to reduce all types of Monte Carlo noise in a unified way. All our methods reduce Monte Carlo noise effectively. Rendering of dynamic objects adds more dimension to the expensive light transport simulation issue. This dissertation presents a pre-computation based method. It pre-computes the surface radiance for each basis lighting and animation key frame, and then renders the objects by synthesizing the pre-computed data in real-time. Realistic rendering of complex scenes is computationally expensive. This research proposes a novel 3D space subdivision method, which leads to a new rendering framework. The light is first distributed to each local region to form local light fields, which are then used to illuminate the local scenes. The method allows us to render complex scenes at interactive frame rates. Rendering has important applications in mixed reality. Consistent lighting and shadows between real scenes and virtual scenes are important features of visual integration. The dissertation proposes to render the virtual objects by irradiance rendering using live captured environmental lighting. This research also introduces a virtual shadow generation method that computes shadows cast by virtual objects to the real background. We finally conclude the dissertation by discussing a number of future directions for rendering research, and presenting our proposed approaches.

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