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Computer animation of quadrupedal locomotionThornton, Thomas Lance 17 February 2005 (has links)
A discussion of the theory and methodology for creating believable quadrupedal
locomotion for computer animation applications. The study focuses on a variety of
issues related to producing realistic animal gait animations and includes a case study for
rigging and animating the various gaits of a horse. Visualization of unnatural gaits for
the horse will also be discussed and animated. The process of rigging involves setting
up the character control system in a high-end 3d computer animation program such as
Maya which is used extensively by the computer graphics industry.
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