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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
101

DRUBIS : a distributed face-identification experimentation framework - design, implementation and performance issues

Ndlangisa, Mboneli January 2004 (has links)
We report on the design, implementation and performance issues of the DRUBIS (Distributed Rhodes University Biometric Identification System) experimentation framework. The Principal Component Analysis (PCA) face-recognition approach is used as a case study. DRUBIS is a flexible experimentation framework, distributed over a number of modules that are easily pluggable and swappable, allowing for the easy construction of prototype systems. Web services are the logical means of distributing DRUBIS components and a number of prototype applications have been implemented from this framework. Different popular PCA face-recognition related experiments were used to evaluate our experimentation framework. We extract recognition performance measures from these experiments. In particular, we use the framework for a more indepth study of the suitability of the DFFS (Difference From Face Space) metric as a means for image classification in the area of race and gender determination.
102

Conducting gesture recognition, analysis and performance system

Kolesnik, Paul January 2004 (has links)
No description available.
103

Novel algorithms for 3D human face recognition

Gupta, Shalini, 1979- 27 April 2015 (has links)
Automated human face recognition is a computer vision problem of considerable practical significance. Existing two dimensional (2D) face recognition techniques perform poorly for faces with uncontrolled poses, lighting and facial expressions. Face recognition technology based on three dimensional (3D) facial models is now emerging. Geometric facial models can be easily corrected for pose variations. They are illumination invariant, and provide structural information about the facial surface. Algorithms for 3D face recognition exist, however the area is far from being a matured technology. In this dissertation we address a number of open questions in the area of 3D human face recognition. Firstly, we make available to qualified researchers in the field, at no cost, a large Texas 3D Face Recognition Database, which was acquired as a part of this research work. This database contains 1149 2D and 3D images of 118 subjects. We also provide 25 manually located facial fiducial points on each face in this database. Our next contribution is the development of a completely automatic novel 3D face recognition algorithm, which employs discriminatory anthropometric distances between carefully selected local facial features. This algorithm neither uses general purpose pattern recognition approaches, nor does it directly extend 2D face recognition techniques to the 3D domain. Instead, it is based on an understanding of the structurally diverse characteristics of human faces, which we isolate from the scientific discipline of facial anthropometry. We demonstrate the effectiveness and superior performance of the proposed algorithm, relative to existing benchmark 3D face recognition algorithms. A related contribution is the development of highly accurate and reliable 2D+3D algorithms for automatically detecting 10 anthropometric facial fiducial points. While developing these algorithms, we identify unique structural/textural properties associated with the facial fiducial points. Furthermore, unlike previous algorithms for detecting facial fiducial points, we systematically evaluate our algorithms against manually located facial fiducial points on a large database of images. Our third contribution is the development of an effective algorithm for computing the structural dissimilarity of 3D facial surfaces, which uses a recently developed image similarity index called the complex-wavelet structural similarity index. This algorithm is unique in that unlike existing approaches, it does not require that the facial surfaces be finely registered before they are compared. Furthermore, it is nearly an order of magnitude more accurate than existing facial surface matching based approaches. Finally, we propose a simple method to combine the two new 3D face recognition algorithms that we developed, resulting in a 3D face recognition algorithm that is competitive with the existing state-of-the-art algorithms. / text
104

Infrared imaging face recognition using nonlinear kernel-based classifiers

Domboulas, Dimitrios I. 12 1900 (has links)
Approved for public release; distribution in unlimited. / In recent years there has been an increased interest in effective individual control and enhanced security measures, and face recognition schemes play an important role in this increasing market. In the past, most face recognition research studies have been conducted with visible imaging data. Only recently have IR imaging face recognition studies been reported for wide use applications, as uncooled IR imaging technology has improved to the point where the resolution of these much cheaper cameras closely approaches that of cooled counterparts. This study is part of an on-going research conducted at the Naval Postgraduate School which investigates the feasibility of applying a low cost uncooled IR camera for face recognition applications. This specific study investigates whether nonlinear kernel-based classifiers may improve overall classification rates over those obtained with linear classification schemes. The study is applied to a 50 subject IR database developed in house with a low resolution uncooled IR camera. Results show best overall mean classification performances around 98.55% which represents a 5% performance improvement over the best linear classifier results obtained previously on the same database. This study also considers several metrics to evaluate the impacts variations in various user-specified parameters have on the resulting classification performances. These results show that a low-cost, low-resolution IR camera combined with an efficient classifier can play an effective role in security related applications. / Captain, Hellenic Air Force
105

3D object retrieval and recognition. / Three-dimensional object retrieval and recognition

January 2010 (has links)
Gong, Boqing. / Thesis (M.Phil.)--Chinese University of Hong Kong, 2010. / Includes bibliographical references (p. 53-59). / Abstracts in English and Chinese. / Chapter 1 --- Introduction --- p.1 / Chapter 1.1 --- 3D Object Representation --- p.1 / Chapter 1.1.1 --- Polygon Mesh --- p.2 / Chapter 1.1.2 --- Voxel --- p.2 / Chapter 1.1.3 --- Range Image --- p.3 / Chapter 1.2 --- Content-Based 3D Object Retrieval --- p.3 / Chapter 1.3 --- 3D Facial Expression Recognition --- p.4 / Chapter 1.4 --- Contributions --- p.5 / Chapter 2 --- 3D Object Retrieval --- p.6 / Chapter 2.1 --- A Conceptual Framework for 3D Object Retrieval --- p.6 / Chapter 2.1.1 --- Query Formulation and User Interface --- p.7 / Chapter 2.1.2 --- Canonical Coordinate Normalization --- p.8 / Chapter 2.1.3 --- Representations of 3D Objects --- p.10 / Chapter 2.1.4 --- Performance Evaluation --- p.11 / Chapter 2.2 --- Public Databases --- p.13 / Chapter 2.2.1 --- Databases of Generic 3D Objects --- p.14 / Chapter 2.2.2 --- A Database of Articulated Objects --- p.15 / Chapter 2.2.3 --- Domain-Specific Databases --- p.15 / Chapter 2.2.4 --- Data Sets for the Shrec Contest --- p.16 / Chapter 2.3 --- Experimental Systems --- p.16 / Chapter 2.4 --- Challenges in 3D Object Retrieval --- p.17 / Chapter 3 --- Boosting 3D Object Retrieval by Object Flexibility --- p.19 / Chapter 3.1 --- Related Work --- p.19 / Chapter 3.2 --- Object Flexibility --- p.21 / Chapter 3.2.1 --- Definition --- p.21 / Chapter 3.2.2 --- Computation of the Flexibility --- p.22 / Chapter 3.3 --- A Flexibility Descriptor for 3D Object Retrieval --- p.24 / Chapter 3.4 --- Enhancing Existing Methods --- p.25 / Chapter 3.5 --- Experiments --- p.26 / Chapter 3.5.1 --- Retrieving Articulated Objects --- p.26 / Chapter 3.5.2 --- Retrieving Generic Objects --- p.27 / Chapter 3.5.3 --- Experiments on Larger Databases --- p.28 / Chapter 3.5.4 --- Comparison of Times for Feature Extraction --- p.31 / Chapter 3.6 --- Conclusions & Analysis --- p.31 / Chapter 4 --- 3D Object Retrieval with Referent Objects --- p.32 / Chapter 4.1 --- 3D Object Retrieval with Prior --- p.32 / Chapter 4.2 --- 3D Object Retrieval with Referent Objects --- p.34 / Chapter 4.2.1 --- Natural and Man-made 3D Object Classification --- p.35 / Chapter 4.2.2 --- Inferring Priors Using 3D Object Classifier --- p.36 / Chapter 4.2.3 --- Reducing False Positives --- p.37 / Chapter 4.3 --- Conclusions and Future Work --- p.38 / Chapter 5 --- 3D Facial Expression Recognition --- p.39 / Chapter 5.1 --- Introduction --- p.39 / Chapter 5.2 --- Separation of BFSC and ESC --- p.43 / Chapter 5.2.1 --- 3D Face Alignment --- p.43 / Chapter 5.2.2 --- Estimation of BFSC --- p.44 / Chapter 5.3 --- Expressional Regions and an Expression Descriptor --- p.45 / Chapter 5.4 --- Experiments --- p.47 / Chapter 5.4.1 --- Testing the Ratio of Preserved Energy in the BFSC Estimation --- p.47 / Chapter 5.4.2 --- Comparison with Related Work --- p.48 / Chapter 5.5 --- Conclusions --- p.50 / Chapter 6 --- Conclusions --- p.51 / Bibliography --- p.53
106

Representations and matching techniques for 3D free-form object and face recognition

Mian, Ajmal Saeed January 2007 (has links)
[Truncated abstract] The aim of visual recognition is to identify objects in a scene and estimate their pose. Object recognition from 2D images is sensitive to illumination, pose, clutter and occlusions. Object recognition from range data on the other hand does not suffer from these limitations. An important paradigm of recognition is model-based whereby 3D models of objects are constructed offline and saved in a database, using a suitable representation. During online recognition, a similar representation of a scene is matched with the database for recognizing objects present in the scene . . . The tensor representation is extended to automatic and pose invariant 3D face recognition. As the face is a non-rigid object, expressions can significantly change its 3D shape. Therefore, the last part of this thesis investigates representations and matching techniques for automatic 3D face recognition which are robust to facial expressions. A number of novelties are proposed in this area along with their extensive experimental validation using the largest available 3D face database. These novelties include a region-based matching algorithm for 3D face recognition, a 2D and 3D multimodal hybrid face recognition algorithm, fully automatic 3D nose ridge detection, fully automatic normalization of 3D and 2D faces, a low cost rejection classifier based on a novel Spherical Face Representation, and finally, automatic segmentation of the expression insensitive regions of a face.
107

Facial expression recognition for multi-player on-line games

Zhan, Ce. January 2008 (has links)
Thesis (M.Comp.Sc.)--University of Wollongong, 2008. / Typescript. Includes bibliographical references: leaf 88-98.
108

3D facial expression modeling and analysis with topographic information

Wei, Xiaozhou. January 2008 (has links)
Thesis (Ph. D.)--State University of New York at Binghamton, Thomas J. Watson School of Engineering and Applied Science, Department of Computer Science, 2008. / Includes bibliographical references.
109

3-D face recognition

Eriksson, Anders 12 1900 (has links)
Thesis (MEng) -- Stellenbosch University , 1999. / ENGLISH ABSTRACT: In recent years face recognition has been a focus of intensive research but has still not achieved its full potential, mainly due to the limited abilities of existing systems to cope with varying pose and illumination. The most popular techniques to overcome this problem are the use of 3-D models or stereo information as this provides a system with the necessary information about the human face to ensure good recognition performance on faces with largely varying poses. In this thesis we present a novel approach to view-invariant face recognition that utilizes stereo information extracted from calibrated stereo image pairs. The method is invariant of scaling, rotation and variations in illumination. For each of the training image pairs a number of facial feature points are located in both images using Gabor wavelets. From this, along with the camera calibration information, a sparse 3-D mesh of the face can be constructed. This mesh is then stored along with the Gabor wavelet coefficients at each feature point, resulting in a model that contains both the geometric information of the face as well as its texture, described by the wavelet coefficients. The recognition is then conducted by filtering the test image pair with a Gabor filter bank, projecting the stored models feature points onto the image pairs and comparing the Gabor coefficients from the filtered image pairs with the ones stored in the model. The fit is optimised by rotating and translating the 3-D mesh. With this method reliable recognition results were obtained on a database with large variations in pose and illumination. / AFRIKAANSE OPSOMMING: Alhoewel gesigsherkenning die afgelope paar jaar intensief ondersoek is, het dit nog nie sy volle potensiaal bereik nie. Dit kan hoofsaaklik toegeskryf word aan die feit dat huidige stelsels nie aanpasbaar is om verskillende beligting en posisie van die onderwerp te hanteer nie. Die bekendste tegniek om hiervoor te kompenseer is die gebruik van 3-D modelle of stereo inligting. Dit stel die stelsel instaat om akkurate gesigsherkenning te doen op gesigte met groot posisionele variansie. Hierdie werk beskryf 'n nuwe metode om posisie-onafhanklike gesigsherkenning te doen deur gebruik te maak van stereo beeldpare. Die metode is invariant vir skalering, rotasie en veranderinge in beligting. 'n Aantal gesigspatrone word gevind in elke beeldpaar van die oplei-data deur gebruik te maak van Gabor filters. Hierdie patrone en kamera kalibrasie inligting word gebruik om 'n 3-D raamwerk van die gesig te konstrueer. Die gesigmodel wat gebruik word om toetsbeelde te klassifiseer bestaan uit die gesigraamwerk en die Gabor filter koeffisiente by elke patroonpunt. Klassifisering van 'n toetsbeeldpaar word gedoen deur die toetsbeelde te filter met 'n Gabor filterbank. Die gestoorde modelpatroonpunte word dan geprojekteer op die beeldpaar en die Gabor koeffisiente van die gefilterde beelde word dan vergelyk met die koeffisiente wat gestoor is in die model. Die passing word geoptimeer deur rotosie en translasie van die 3-D raamwerk. Die studie het getoon dat hierdie metode akkurate resultate verskaf vir 'n databasis met 'n groot variansie in posisie en beligting.
110

Human-Machine Interface Using Facial Gesture Recognition

Toure, Zikra 12 1900 (has links)
This Master thesis proposes a human-computer interface for individual with limited hand movements that incorporate the use of facial gesture as a means of communication. The system recognizes faces and extracts facial gestures to map them into Morse code that would be translated in English in real time. The system is implemented on a MACBOOK computer using Python software, OpenCV library, and Dlib library. The system is tested by 6 students. Five of the testers were not familiar with Morse code. They performed the experiments in an average of 90 seconds. One of the tester was familiar with Morse code and performed the experiment in 53 seconds. It is concluded that errors occurred due to variations in features of the testers, lighting conditions, and unfamiliarity with the system. Implementing an auto correction and auto prediction system will decrease typing time considerably and make the system more robust.

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