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The opinions of professional security trainers of instructional systems design in the Minneapolis/St. Paul geographical areaSchlichting, Robert L. January 1998 (has links) (PDF)
Thesis--PlanB (M.S.)--University of Wisconsin--Stout, 1998. / Includes bibliographical references.
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An exploratory study of questioning in the instructional processes in selected elementary schools.Moyer, John Richard. January 1965 (has links)
Thesis (Ed.D.)--Teachers College, Columbia University, 1965. / Typescript; issued also on microfilm. Includes tables (part. fold.). Sponsor: Florence B. Stratemeyer. Dissertation Committee: Dwayne E. Huebner. Includes bibliographical references.
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The effects of a technology-enhanced inquiry instructional model on students' understanding of science in ThailandLertwanasiriwan, Chaiwuti. January 1900 (has links)
Thesis (Ph. D.)--University of Texas at Austin, 2009. / Title from PDF title page (University of Texas Digital Repository, viewed on Sept. 9, 2009). Vita. Includes bibliographical references.
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Using instructional design to resolve a problem in teaching ethics to baccalaureate nursing studentsBiehler, Barbara Ann. Rhodes, Dent. January 1986 (has links)
Thesis (Ed. D.)--Illinois State University, 1986. / Title from title page screen, viewed July 20, 2005. Dissertation Committee: Dent Rhodes (chair), Rodney Riegle, Julie Gowen, Normand Madore. Includes bibliographical references (leaves 209-217) and abstract. Also available in print.
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The effects of reusable motivational objects in designing reusable learning object-based instructionOh, Seung-Yoon. Keller, John M., January 2006 (has links)
Thesis (Ph. D.)--Florida State University, 2006. / Advisor: John M. Keller, Florida State University, College of Education, Dept. of Educational Psychology and Learning Systems. Title and description from dissertation home page (viewed June 14, 2006). Document formatted into pages; contains xii, 100 pages. Includes bibliographical references.
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A descriptive analysis of the perceived importance and use of scientific research-based instructional strategies among West Virginia teachersBelcher, Cheryl D. January 2007 (has links)
Theses (Ed. D.)--Marshall University, 2007. / Title from document title page. Includes abstract. Includes vitae. Document formatted into pages: contains viii, 174 pages Bibliography: p. 149-163
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Role Assignment and Sense of Community in an Online CourseUnknown Date (has links)
More and more educational institutions have been moving towards delivering courses and programs at a distance. Although
asynchronous online courses overcome the constraints of time, students feel isolated due to the lack of real-time communications. One
possible solution to overcome this isolation been suggested that learner's online behavior and peer-interaction will be more regulated and
stimulated by assigning roles to learners in discussion activities. Additionally, roles encourage learners to take more responsibility for
their own learning by responding to discussion questions, replying to peers, constructing knowledge, disputing and negotiating with peers
within amount of time during the learning process. The study explored the use of the Starter-Wrapper with Roles technique in a fully
online class in order to address the overarching question: How does the Starter-Wrapper with Roles technique support sense of community in
an online class? Three supporting research questions were addressed: (1) How do students fulfill their assigned roles when using the
Starter-Wrapper with Roles technique? (2) How does each of the four roles contribute to student experience in terms of sense of
connectedness, sense of learning from others, sense of learning through articulation, sense of learning from course materials, and sense
of responsibility? (3) How does the interdependence of roles and role rotation support sense of community? There were 81 students
initially signed up the study, however, the number was down to 63 by the end of week 8. I then adjusted discussion groups in order to have
a sufficient number of participants in each discussion group. Among 63 students, there were 37 students actually participated in the
discussion and 26 student never participated. There were 33 students completed the survey and 18 students participated in the interview at
the end of the semester. The results indicated that (1) students generally followed the duties assigned to them. However, not everyone
completed their tasks on time, and depending on their assigned role the effect could be problematic. Almost all starters initiated
discussion questions and completed their task on time. Even though most wrappers performed their tasks as expected and on time, some
wrappers did not summarize at all. Moderators interacted with participants in the midst of discussion primarily by restating details in
previous posts and providing feedback on others' ideas. They posted messages on time but did not posting enough messages. Participants
were more willing to respond to discussion questions than reply to their classmates' responses. (2) Students reported different levels of
sense of connectedness, sense of learning, and sense of responsibility depending on the role they fulfilled. Participants reported a
significantly higher sense of connectedness and perceived learning from articulating ideas in their posts than starters. Compared to the
wrapper, moderator, and participant roles, starters reported lower perceived learning from others. Furthermore, the starters' learning was
most dependent on the course materials, and the wrappers' learning was the least dependent. Finally, Starters experienced a significantly
higher sense of responsibility in that role than as a wrapper, moderator, or participant. (3) Students reported a higher sense of
community when their classmates mentioned each other by name, answered their questions, or commented on each other's posts rather than
make individual posts. (4) Interdependent roles and roles rotation provide students diverse learning experience and experience
interdependence in different ways (e.g., to depend on others, to have others depending on them). Students depend on their classmates to
participate when using the Starter-Wrapper with Roles technique. Participants need the starter to begin the discussion by posting a
discussion question, moderators need the participants to respond to discussion questions so they can contribute their replies, and the
wrapper needs to read everyone's messages in order to wrap up the discussion. / A Dissertation submitted to the Department of Educational Psychology and Learning Systems in partial
fulfillment of the Doctor of Philosophy. / Spring Semester 2016. / March 29, 2016. / Feeling of Isolation, Interdependence, Intersubjectivity, Online Course, Role Assignment, Sense of
Community / Includes bibliographical references. / Vanessa P. Dennen, Professor Directing Dissertation; Paul F. Marty, University Representative;
Marcy P. Driscoll, Committee Member; James D. Klein, Committee Member.
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The Business of Informal Learning: A Survey of Instructional Design and Performance Improvement PractitionersUnknown Date (has links)
Professionals engaged in work continuously confront situations and tasks that require the acquisition of new knowledge and
skills. The workplace has been acknowledged as an environment rife with learning opportunities; employees continually construct and apply
knowledge within an authentic context (Billet, 1995). Both formal and informal learning contribute to workplace learning (Brockman &
Dirkx, 2006; Choi & Jacobs, 2011; Ellinger, 2005). Frequently required, devised, and implemented by organizations, formal training
programs involve structured and intentional learning. Informal learning, however, entails individuals seeking and engaging in
unstructured, learner-directed, and sometimes spontaneous activities to gain tacit or explicit knowledge and experience (Dennen &
Wang, 2002; Jacobs & Park, 2009; Marsick & Volpe, 1999). Although workplace learning consists of both formal and informal
learning, the majority of learning that occurs in the workplace is informal, rather than formal (Ellinger, 2005; Lohman, 2000; Marsick
& Watkins, 2001). Informal learning is so prevalent in the workplace that the reported ratio of formal to informal learning highly
favors informal, sometimes as steeply at 10 to 90 percent (Cross, 2013; Lohman, 2003; Marsick & Watkins, 1990). Within the workplace,
the discipline of instructional design and performance improvement (ID/PI) focuses on supporting professionals’ learning and performance
needs. As a result, the majority of organizational resources devoted to learning are allocated to more formal means, such as training and
workshops (Ellinger, 2005; Lohman, 2000; Marsick & Watkins, 2001). Given that the majority of learning among employees is more
informal than formal in nature, and also that the role of ID/PI practitioners is to ensure support of those employees, an interesting
connection between ID/PI and informal workplace learning appears (Klein & Moore, 2016). However, despite the exciting potential of
this intersection, the connection between ID/PI practitioners and informal learning has not received much attention from researchers. Only
two empirical studies have intersected the fields of ID/PI and informal learning, and both have done so by addressing the informal
workplace learning of ID/PI practitioners. Berg and Chyung (2008) focused on the informal workplace learning of performance improvement
professionals, but did not explain why they chose this population or how this group of practitioners may utilize informal learning
strategies to support their clients. More recently, Yanchar and Hawkley (2014) explored the informal learning that occurred during design
work among an ID/PI team, but again did not explore if the team incorporated informal learning into the services provided to clients. The
purpose of this study was to investigate the perception of informal learning strategies among ID/PI practitioners on two levels: the
practitioner (professionals facilitating informal learning) and the organization (an entity supporting informal learning among employees).
Four research questions, aligning with the two levels of inquiry, guided this study: A. The practitioner: Research Question 1: What types
of informal learning activities do ID/PI practitioners facilitate in their organization? Research Question 2: How do ID/PI practitioners
facilitate informal learning in their organization? B. The organization: Research Question 3: What environmental factors do organizations
provide to facilitate informal learning? Research Question 4: How do organizations facilitate informal learning among their employees? The
two-part study consisted of an online survey and follow-up interviews with current ID/PI practitioners. Respondents to the survey included
385 practitioners (37% men, n=143; 64% women, n=241), of which 20 volunteers participated in 1-on-1 interviews. The results indicated that
ID/PI practitioners predominantly engage in informal learning activities in order to facilitate informal learning among others. More
specifically, both survey and interview data revealed that practitioners often share knowledge to do so (e.g., read a useful article
online and forward the link via email to others). Results also indicated that organizations facilitate informal learning among employees
through the internal culture, physical workspace, and resources and tools. For example, regarding the physical workspace, a workplace with
open architectural features that encourage employee interaction (shared desks, low cubicle partitions, or common lounge areas) is
conducive to informal learning. As proponents of learning, ID/PI practitioners may leverage organizations’ environmental factors to
facilitate informal learning among employees, thus increasing performance. / A Dissertation submitted to the Department of Educational Psychology and Learning Systems in partial
fulfillment of the requirements for the degree of Doctor of Philosophy. / Fall Semester 2016. / September 14, 2016. / informal learning, instructional design, performance improvement, workplace learning / Includes bibliographical references. / James D. Klein, Professor Directing Dissertation; Stephen D. McDowell, University Representative;
Vanessa P. Dennen, Committee Member; Robert A. Reiser, Committee Member.
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The Effect of an Augmented Reality Supported, Simulation-Based Immersive Learning Environment on Students' Complex Problem-Solving AbilitiesUnknown Date (has links)
This study examines the usage of an Augmented Reality (AR) supported, simulation-based immersive learning environment to teach complex problem-solving skills. This study focuses on comparing student performance in complex problem solving between those that learn using AR supported, simulation-based group problem-solving activities as opposed to those learning through non-AR supported group problem-solving activities. This study consisted of a pretest and posttest control group design which evaluated the individual performance of forty-eight participants on a complex, real-world problem solving, written examination. This investigation included the use of group observations as well as group interviews within the process. The treatment group participated in AR supported, simulation-based group problem-solving exercises that focus on complex problem solving. The control group participated in a non-AR supported version of the simulation-based group problem-solving exercises that focus on complex problem solving. The AR supported, simulation-based immersive learning system used replicated the tasks and responsibilities of the flight crew and mission control team for the retired NASA Space Transportation System or “Space Shuttle.” The simulation system included the launch phase, orbit insertion and subsequent landing at the Kennedy Space Center with the addition of in-flight emergencies to replicate complex problem-solving events. The results of this investigation demonstrate that an AR supported, simulation-based immersive learning system can significantly make a difference in student complex problem-abilities as determined by a written test. This difference was also supported by the observations of the Research and Control group participants and the selected interviews conducted during the investigation. / A Dissertation submitted to the Department of Educational Psychology and Learning Systems in partial fulfillment of the requirements for the degree of Doctor of Philosophy. / 2019 / October 16, 2019. / Aerospace, Augmented Reality, Complex problem solving, Immersive learning system, Problem solving, Simulation / Includes bibliographical references. / Fengfeng Ke, Professor Directing Dissertation; Sherry Southerland, University Representative; Vanessa Dennen, Committee Member; Valerie Shute, Committee Member.
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Effects of Embodied Interactions on Learning in a Kinect-Enabled Learning EnvironmentUnknown Date (has links)
Embodied interactions and learning have garnered a lot of interest among researchers and game designers in past years, especially with the recent development of consumer-level body sensory devices like the Microsoft Kinect. This study focused on examining whether embodied interactions, enabled by the Kinect, could lead to greater knowledge acquisition compared to traditional mouse-based interactions working with STEM-related (numeric systems) and language-related (Chinese character) learning in a virtual learning environment for adult learners. Embodied cognition, body movements and learning, cognitive processing theories were discussed as a theoretical framework for this study. A 3D virtual learning environment was designed, in which learners could interact with the instructional materials through either their body movements, or a mouse. The study utilized an experimental, two-group, pre- and posttest design. The experimental group used the Kinect-enabled embodied interactions and the control group used the traditional mouse-based interactions during an on-site learning intervention. Fifty-three adult participants were recruited and randomly assigned to either the experimental group or the control group. Scores from immediate posttest and delayed posttest between the two groups were compared with ANCOVA using pretest score as the covariate. Statistical results informed that embodied interactions enabled by the Kinect facilitated learning in numeric systems and Chinese characters for the participating adult learners. However, compared with the mouse interaction, the embodied interaction enabled by the Kinect did not lead to significantly better knowledge retention and application results in both immediate posttest and delayed posttest in numeric systems learning. And for Chinese characters learning, compared with the mouse interaction, the embodied interaction enabled by the Kinect did not lead to significantly better knowledge retention results in the immediate posttest either, but achieved significantly better performance in the delayed posttest. The study outcome implies that Kinect-based embodied interactions do not necessarily lead to better learning performances over traditional mouse-based interactions for adult learners. The performances may depend on subject areas, and at what time learners’ knowledge retrieval were evaluated. When designing computer-mediated learning modules, researchers and practitioners should not only look at the new technology and novel approaches to interacting with the computers, but also take the subject areas, learners, and time issues into consideration as well. / A Dissertation submitted to the Department of Educational Psychology and Learning Systems in partial fulfillment of the Doctor of Philosophy. / Summer Semester 2017. / June 23, 2017. / Embodied Interactions, Kinect, Learning / Includes bibliographical references. / Fengfeng Ke, Professor Directing Dissertation; Gordon Erlebacher, University Representative; Valerie J. Shute, Committee Member; Allan C. Jeong, Committee Member.
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