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An interactive PC computer program based on craft and IIE plant layout software for use in facilities designKichodhan, Vic January 1990 (has links)
No description available.
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Design of a graphical package as a teaching device for probability and statistics coursesOrtiz-Rodriguez, Alejandro Helios January 1984 (has links)
No description available.
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Supervisory methodology and notation (SUPERMAN) for human-computer system developmentYunten, Tamer January 1985 (has links)
The underlying goal of SUPERvisory Methodology And Notation (SUPERMAN) is to enhance productive operation of human-computer system developers by providing easy-to-use concepts and automated tools for developing high-quality (e.g., human-engineered, cost-effective, easy-to-maintain) target systems. The supervisory concept of the methodology integrates functions of many modeling techniques, and allows complete representation of the designer's conceptualization of a system's operation. The methodology views humans as functional elements of a system in addition to computer elements. Parts of software which implement human-computer interaction are separated from the rest of software. A single, unified system representation is used throughout a system lifecycle. The concepts of the methodology are notationally built into a graphical programming language. The use of this language in developing a system leads to a natural and orderly application of the methodology. / Ph. D. / incomplete_metadata
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A data structure for interactive graphic manipulation of logic diagramsCrom, Leslie Allen January 1983 (has links)
This thesis presents a data structure for the interactive editing of logic diagrams by means of a storage graphics terminal. It presents an overview of Computer-Aided Design of digital systems, and outlines the requirements of an interactive graphics system. The use of sequential list, hashing, binary tree, and linked list data structures are evaluated, and the data structure is formulated, which includes a combination of linked lists, binary trees, and sequential lists. An illustrative example is presented, along with recommendations for further study. / M.S.
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A CAD-interactive software package for the synthesis of planar disk camsPayne, Stephen Richard 04 September 2008 (has links)
The objective of this thesis is to provide an interactive system for the graphical design and analysis of planar disk cams.
The software written for this thesis, the Cam Design System, operates as an add-on application that runs within the CADKEY® graphical environment and inherits all the CADKEY® software functions. It allows the user to specify different follower and motion curve parameters to synthesize a cam, and will analyze the cam for pressure angle flaws. It will also produce output in a numerical data format, as CAD drawings, as a detailed design report, or as NC data.
This thesis first discusses what software is already available to perform similar synthesis and analysis, and the extent of documentation of cain design and the use of conjugate geometry theory in literature. Next, it describes how the C-code integrates with the CADKEY® graphical system. The next sections describe all the design theory used in the software, including all the conjugate geometry theory and full descriptions of each of the motion curve characteristics used in the software. The subsequent section describes the software itself and how it is structured, and provides a few examples of designing a cam. The last section sums up the work of this thesis, and provides some recommendations for future work in this area. / Master of Science
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Interactive testing programStuart, Scott Howard January 1982 (has links)
This paper is a discussion of the research, design, and implementation of an interactive testing program that was written in VAX-BASIC, and implemented on a VAX-11/780.
Computer-assisted test construction and administration are discussed. Free response test items and response selection test items are discussed and implemented as are test, student, and item analysis statistics.
The program allows the user to enter, change, delete, or add, question stems. correct answers, and incorrect answers. The program will randomly select questions and appropriate answers from the created test bank. It will either administer and score the test interactively, or produce a printed copy of the test along with an answer key. A statistical package allows the user to produce grade reports and item statistics.
The program allows a professor to develop, and administer high quality test. / Master of Science
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Design of the integrator to work with HyTimeNarasimhan, Arun 11 May 2010 (has links)
In order to produce an Interactive MultiMedia Application (IMMA), the developer of that application needs a set of tools for such tasks as capturing, modifying, editing, sequencing, synchronizing, archiving, versioning, and backing up. The heart of this set of tools is an Integrator which can be used by the developer to assemble various multimedia objects into an IMMA and provide the end-user with ways of interacting with that IMMA.
This work focuses on that essential tool - the multimedia Integrator. The Integrator uses a graphical interface that exploits a notation like that of a musical score. The IMMA produced by the Integrator is inherently parallel and includes elements required to define the asynchronous nature of applications, along with a standard set of multimedia objects. The timing and synchronization representation used by the Integrator is based on the model presented by the HyTime standard group. We also have explored the representation of our objects and their attributes according to the Multimedia Hypermedia Expert Group (MHEG) standard model as defined by the MHEG committee.
This work formalizes the design of the Integrator and its constructs using the HyTime Draft International Standard (ISO/IEC DIS 10744). Multimedia application objects and their attributes are described, timing and synchronization aspects of the Integrator and some examples of IMMAs are explained, and several of these examples using the HyTime document structuring language are given. / Master of Science
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Behavioral demonstration: an approach to rapid prototyping and requirements executionCallan, James E. January 1985 (has links)
This thesis presents an approach to rapid prototyping called behavioral demonstration that allows a system to be demonstrated at any point during its development. This approach is based on the operational specification approach to software design and uses a new, automation based life-cycle paradigm. This work describes a tool that supports behavioral demonstration called the behavioral demonstrator that collects and manages information typically lost during software system design but critically needed during maintenance. The tool also supports project-personnel management and software complexity and cost estimation. The research takes place in the context of a dialogue management system and software design methodology that features the logical and physical separation of the input, processing, and output components of interactive systems. / M.S.
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Computers and Natural Language: Will They Find Happiness Together?Prall, James W. January 1985 (has links)
Permission from the author to release this work as open access is pending. Please contact the ICS library if you would like to view this work.
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Multi-modal response generation.January 2006 (has links)
Wong Ka Ho. / Thesis submitted in: October 2005. / Thesis (M.Phil.)--Chinese University of Hong Kong, 2006. / Includes bibliographical references (leaves 163-170). / Abstracts in English and Chinese. / Abstract --- p.2 / Acknowledgements --- p.5 / Chapter 1 --- Introduction --- p.10 / Chapter 1.1 --- Multi-modal and Multi-media --- p.10 / Chapter 1.2 --- Overview --- p.11 / Chapter 1.3 --- Thesis Goal --- p.13 / Chapter 1.4 --- Thesis Outline --- p.15 / Chapter 2 --- Background --- p.16 / Chapter 2.1 --- Multi-modal Fission --- p.17 / Chapter 2.2 --- Multi-modal Data collection --- p.21 / Chapter 2.2.1 --- Collection Time --- p.21 / Chapter 2.2.2 --- Annotation and Tools --- p.21 / Chapter 2.2.3 --- Knowledge of Multi-modal Using --- p.21 / Chapter 2.3 --- Text-to-audiovisual Speech System --- p.22 / Chapter 2.3.1 --- Different. Approaches to Generate a Talking Heading --- p.23 / Chapter 2.3.2 --- Sub-tasks in Animating a Talking Head --- p.25 / Chapter 2.4 --- Modality Selection --- p.27 / Chapter 2.4.1 --- Rules-based approach --- p.27 / Chapter 2.4.2 --- Plan-based approach --- p.28 / Chapter 2.4.3 --- Feature-based approach --- p.29 / Chapter 2.4.4 --- Corpus-based approach --- p.30 / Chapter 2.5 --- Summary --- p.30 / Chapter 3 --- Information Domain --- p.31 / Chapter 3.1 --- Multi-media Information --- p.31 / Chapter 3.2 --- "Task Goals, Dialog Acts, Concepts and Information Type" --- p.32 / Chapter 3.2.1 --- Task Goals and Dialog Acts --- p.32 / Chapter 3.2.2 --- Concepts and Information Type --- p.36 / Chapter 3.3 --- User's Task and Scenario --- p.37 / Chapter 3.4 --- Chapter Summary --- p.38 / Chapter 4 --- Multi-modal Response Data Collection --- p.41 / Chapter 4.1 --- Data Collection Setup --- p.42 / Chapter 4.1.1 --- Multi-modal Input Setup --- p.43 / Chapter 4.1.2 --- Multi-modal Output Setup --- p.43 / Chapter 4.2 --- Procedure --- p.45 / Chapter 4.2.1 --- Precaution --- p.45 / Chapter 4.2.2 --- Recording --- p.50 / Chapter 4.2.3 --- Data Size and Type --- p.50 / Chapter 4.3 --- Annotation --- p.52 / Chapter 4.3.1 --- Extensible Multi-Modal Markup Language --- p.52 / Chapter 4.3.2 --- "Mobile, Multi-biometric and Multi-modal Annotation" --- p.53 / Chapter 4.4 --- Problems in the Wizard-of-Oz Setup --- p.56 / Chapter 4.4.1 --- Lack of Knowledge --- p.57 / Chapter 4.4.2 --- Time Deficiency --- p.57 / Chapter 4.4.3 --- Information Availability --- p.58 / Chapter 4.4.4 --- Operation Delay --- p.59 / Chapter 4.4.5 --- Lack of Modalities --- p.59 / Chapter 4.5 --- Data Optimization --- p.61 / Chapter 4.5.1 --- Precaution --- p.61 / Chapter 4.5.2 --- Procedures --- p.61 / Chapter 4.5.3 --- Data Size in Expert Design Responses --- p.63 / Chapter 4.6 --- Analysis and Discussion --- p.65 / Chapter 4.6.1 --- Multi-modal Usage --- p.67 / Chapter 4.6.2 --- Modality Combination --- p.67 / Chapter 4.6.3 --- Deictic term --- p.68 / Chapter 4.6.4 --- Task Goal and Dialog Acts --- p.71 / Chapter 4.6.5 --- Information Type --- p.72 / Chapter 4.7 --- Chapter Summary --- p.74 / Chapter 5 --- Text-to-Audiovisual Speech System --- p.76 / Chapter 5.1 --- Phonemes and Visemes --- p.77 / Chapter 5.2 --- Three-dimensional Facial Animation --- p.82 / Chapter 5.2.1 --- Three-dimensional (3D) Face Model --- p.82 / Chapter 5.2.2 --- The Blending Process for Animation --- p.84 / Chapter 5.2.3 --- Connectivity between Visemes --- p.85 / Chapter 5.3 --- User Perception Experiments --- p.87 / Chapter 5.4 --- Applications and Extension --- p.89 / Chapter 5.4.1 --- Multilingual Extension and Potential Applications --- p.89 / Chapter 5.5 --- Talking Head in Multi-modal Dialogue System --- p.90 / Chapter 5.5.1 --- Prosody --- p.93 / Chapter 5.5.2 --- Body Gesture --- p.94 / Chapter 5.6 --- Chapter Summary --- p.94 / Chapter 6 --- Modality Selection and Implementation --- p.98 / Chapter 6.1 --- Multi-modal Response Examples --- p.98 / Chapter 6.1.1 --- Single Concept-value Example --- p.99 / Chapter 6.1.2 --- Two Concept-values with Different Information Types --- p.102 / Chapter 6.1.3 --- Multiple Concept-values with Same Information Types Example --- p.103 / Chapter 6.2 --- Heuristic Rules for Modality Selection --- p.105 / Chapter 6.2.1 --- General Principles --- p.106 / Chapter 6.2.2 --- Heuristic rules --- p.107 / Chapter 6.2.3 --- Temporal Coordination for Synchronization --- p.109 / Chapter 6.2.4 --- Physical Layout --- p.110 / Chapter 6.2.5 --- Deictic Term --- p.111 / Chapter 6.2.6 --- Example --- p.111 / Chapter 6.3 --- Spoken Content Generation --- p.113 / Chapter 6.4 --- Chapter Summary --- p.115 / Chapter 7 --- Conclusions and Future Work --- p.117 / Chapter 7.1 --- Summary --- p.117 / Chapter 7.2 --- Contributions --- p.118 / Chapter 7.3 --- Future work --- p.119 / Chapter A --- XML Schema for M3 Markup Language --- p.123 / Chapter B --- M3ML Examples --- p.128 / Chapter C --- Domain-Specific Task Goals in the Hong Kong Tourism Do- main --- p.131 / Chapter D --- Dialog Acts for User Request in the Hong Kong Tourism Do- main --- p.133 / Chapter E --- Dialog Acts for System Response in the Hong Kong Tourism Domain --- p.137 / Chapter F --- Information Type and Concepts --- p.141 / Chapter G --- Concepts --- p.143 / Bibliography --- p.149
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