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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Developing pedagogical software describing processes in Computer Graphics

Rodríguez Rodríguez, Juan Tomás, Hönel, Sebastian January 2012 (has links)
No description available.
2

3D závodní hra pro platformu Android / 3D Racing Game For Android Platform

Ševčík, Martin January 2013 (has links)
This master's thesis deals with the possibilities of using open source 3D game engine Java Monkey Engine (jME) in developing applications for the Android platform. It includes theoretical knowledge for the jMonkey Engine architecture and the Android platform. In the following section, the thesis describes used techniques and external libraries in solving issues of interaction between jME and Android platform and of working with objects in the 3D scene and their way of implementation.
3

Inteligentní autopilot založený na agentně orientovaném programování / Intelligent Autopilot Based on Agent-Oriented Programming

Burda, Radek January 2016 (has links)
Thesis aims at fighter combat and maneuvring - so called Dogfighting. The purpose of this work is to create intelligent autopilot based on Agent system, eligible of executing in-air maneuvers and tactics in real-time simulation. In the first part, theoretical basis of air combat will be introduced, such as weapon systems, maneuvring and tactics in mutual combat 1 on 1, odds fight 2 on 1, and last but not least mass fights. Also agent programming will be introduced, as well as recognizing of agent rules and processes and its transformation to agent language. The second part describes building of a simple graphical simulation environment based on JMonkey game engine. Agent system maintaining every single aircraft within the simulation will be created and own network socket protocol for communication between intelligent behavior and simulation environment will be discussed and documented.

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