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Innovation in university computer-facilitated learning systems: product, workplace experience and the organisationFritze, Paul A. Unknown Date (has links) (PDF)
This thesis reports on the development of a generic online system to support learning and teaching at the University of Melbourne. New online technologies, the fostering of innovation at national and university levels and my position within a central educational unit provided the opportunity in 1996 to adapt a previous software package for online use. My observations of the problematic nature of computer-facilitated learning (CFL) production led me to take an open approach to the development, seeking both a practical product and enhanced understanding. A series of formative questions defined the scope and goals of the study, which were to: *produce a generic online learning system; *increase understanding of the workplace experience of that development; and *develop an organisational model for the further development of generic CFL systems. Given this multi-disciplinary focus, many paradigms in the literature could potentially have guided the study. A number of these aligning with the research purposes, context and constructivist philosophy of the study, were reviewed from the perspectives of learning, CFL development and the organisation.
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Uma proposta para organização e uso do conteúdo digital / A proposal for organization and use of digital contentFeitosa, Vanessa Maria Mota 13 March 2006 (has links)
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Vanessa Maria Mota Feitosa.pdf: 1862092 bytes, checksum: 485ab290ac9da13daf2a7db005b38dc9 (MD5)
Previous issue date: 2006-03-13 / This work reports an investigation on how Digital Contents with video as main catalizer can be organized and used. After a characterization of a specific scenario for contents production, we present a representation based on Learning Objects, suitable to agregate different elements to the video. A derivation of Learning Object Metadata (LOM-RDC), was defined and used to develop a prototype of a wrap and rewrap Web-based tool that allowed us to verify our proposal feasibility as well as to infer ways of integration with existing virtual environments. / Esse trabalho relata uma investigação em como o Conteúdo Digital que tem o vídeo como elemento agregador, pode ser organizado e utilizado. Após a caracterização de um cenário diferenciado de produção de material, propõe-se uma representação baseada em Objetos de Aprendizagem
adequada á integração de diferentes elementos ao vídeo. Uma extensão do Learning Object Metadata (LOM-RDC) foi definida e utilizada no desenvolvimento do protótipo de uma
ferramenta de empacotamento e esempacotamento baseada na Web, a qual permitiu verificar a factibilidade da proposta e inferir formas de integração a ambientes virtuais já existentes.
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