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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Essays in Experimental Games

Dang, Timothy O'Neill January 2009 (has links)
This dissertation contains three essays describing experiments in game theory and economics. Chapter one studies mixed strategies by asking whether game players are willing to pay for randomization. A natural intuition for mixed strategies is randomization for unpredictability, but this is theoretically fragile. A player should only randomize between strategies if indifferent, and then could choose a disequilibrium strategy. Various theories describe mixed strategies not as random play, but heterogeneous pure-strategy play. I conduct experiments in which players can choose to pay a fee to use a randomization device, applied to O’Neill’s zero-sum game. If subjects did so, it would show a strict preference for randomization over any available pure strategy. In fact, very few chose to use the randomization device. Subjects’ descriptions of their decision process were consistent with the notion of purification. Chapter two also studies mixed strategies, asking whether randomization is a property of individual choice or game play. In two experiments, game players are mirrored by guessers who make predictions about game play, distinguishing best-responding from game playing. In a Matching Pennies game, I find that game players are they are both more interested in unpredictability and actually more random. In an Asymmetric Matching Pennies game, I look at whether players are willing to forgo expected payoff in order to be unpredictable, and find little difference between players and guessers, with players being somewhat better at exploiting disequilibrium play. Chapter three experimentally implements markets for competing goods with network effects. Markets with strong network effects often have multiple equilibria, including winner-take-all equilibria in which one firm has a monopoly. Firms may compete dynamically with the aim of locking-in to a favorable equilibrium. In this paper we create an experimental market with differentiated products and network effects. When lock-in is created by simulating naïve buyers, monopoly does arise with sellers setting high prices. With human buyers, markets without switching costs are extremely competitive, with no support for stories of lock-in and monopoly. Markets with switching costs are inefficient, but this is overwhelmingly due to the individual switching costs rather than monopoly.
2

Teoria econômica dos jogos e o ensino médio / Economic theory of games and high school

Oliveira, Davi Lessa de 27 March 2017 (has links)
Submitted by Cássia Santos (cassia.bcufg@gmail.com) on 2017-04-17T10:54:51Z No. of bitstreams: 2 Dissertação - Davi Lessa de Oliveira - 2017.pdf: 1724647 bytes, checksum: d4c34e65876f2596d9088d4d020780b5 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) / Approved for entry into archive by Luciana Ferreira (lucgeral@gmail.com) on 2017-04-17T11:09:42Z (GMT) No. of bitstreams: 2 Dissertação - Davi Lessa de Oliveira - 2017.pdf: 1724647 bytes, checksum: d4c34e65876f2596d9088d4d020780b5 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) / Made available in DSpace on 2017-04-17T11:09:42Z (GMT). No. of bitstreams: 2 Dissertação - Davi Lessa de Oliveira - 2017.pdf: 1724647 bytes, checksum: d4c34e65876f2596d9088d4d020780b5 (MD5) license_rdf: 0 bytes, checksum: d41d8cd98f00b204e9800998ecf8427e (MD5) Previous issue date: 2017-03-27 / This work focuses on presenting the basic elements of the Economic Theory of Games in a way that is suitable for exposition at the mathematical level of high school education in Brazil. With that in mind, the work covers a brief historical context of the subject, classic games of Economic Theory of Games, what are pure and mixed strategies, methods of systematization, the concept of solution, methods to find solutions and, at the end, we suggest a Mathematical Workshop on Economic Theory of Games as a way to introduce the subject to high school students. / Este trabalho concentra-se em apresentar os elementos básicos da Teoria Econômica dos Jogos limitando seu conteúdo ao nível matemático do ensino médio da educação brasileira. Para tanto é nele exposto: uma breve contextualização histórica do assunto, jogos clássicos da Teoria Econômica dos Jogos, o que são estratégias puras e mistas, métodos de sistematização, o conceito de solução, métodos para encontrar soluções e, ao final, uma proposta de oficina matemática sobre Teoria Econômica dos Jogos a ser ministrada a estudantes do ensino médio.

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