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Joint estimation in optical marker-based motion captureHang, Jianwei January 2018 (has links)
This thesis is concerned with the solutions to several issues, including the problems of joint localisation, motion de-noising/smoothing, and soft tissue artefacts correction, in skeletal motion reconstruction for motion analysis, using marker-based optical motion capture technologies. We propose a very efficient joint localisation method, which only needs to optimise over three parameters, regardless of the total numbers of markers and frames. A framework powered by this joint localisation solution is also developed, which can automatically find all the joints in an articulated body structure, and significantly reduce the total number of markers needed in a typical motion capture session, by implementing a solvability propagation process. This framework is also configured to operate in a hybrid scheme, which can automatically switch between the primary joint estimator and a slower solution having fewer conditions regarding the required number of markers on a given body segment. This makes the framework workable even for extreme scenarios in which there are fewer than three markers on any body segment. A non-linear optimisation method for 3D trajectory smoothing is also proposed for de-noising the estimated joint paths. By immobilising a series of characteristic points in the trajectory, this method is able to effectively preserve detailed information for vigorous motion sequences. Various other smoothing techniques in the literature are also discussed and compared, concluding that a size-3 weighted average filter implemented in an automatic manner is a good real-time solution for low intensity activities. The effects of skin deformation on marker position data, known as soft tissue artefacts, are learned via a behavioural study on the human upper-body, with specific emphasis on combined limb actions. Based on the experimental findings, mathematical models are proposed to characterise the development of different types of artefacts, including translational, rotational, and transverse. We also theoretically demonstrate the feasibility of using a Kalman filter to correct the soft tissue artefacts, using the mathematical models.
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Acquiring 3D Full-body Motion from Noisy and Ambiguous InputLou, Hui 2012 May 1900 (has links)
Natural human motion is highly demanded and widely used in a variety of applications such as video games and virtual realities. However, acquisition of full-body motion remains challenging because the system must be capable of accurately capturing a wide variety of human actions and does not require a considerable amount of time and skill to assemble. For instance, commercial optical motion capture systems such as Vicon can capture human motion with high accuracy and resolution while they often require post-processing by experts, which is time-consuming and costly. Microsoft Kinect, despite its high popularity and wide applications, does not provide accurate reconstruction of complex movements when significant occlusions occur. This dissertation explores two different approaches that accurately reconstruct full-body human motion from noisy and ambiguous input data captured by commercial motion capture devices.
The first approach automatically generates high-quality human motion from noisy data obtained from commercial optical motion capture systems, eliminating the need for post-processing. The second approach accurately captures a wide variety of human motion even under significant occlusions by using color/depth data captured by a single Kinect camera. The common theme that underlies two approaches is the use of prior knowledge embedded in pre-recorded motion capture database to reduce the reconstruction ambiguity caused by noisy and ambiguous input and constrain the solution to lie in the natural motion space. More specifically, the first approach constructs a series of spatial-temporal filter bases from pre-captured human motion data and employs them along with robust statistics techniques to filter noisy motion data corrupted by noise/outliers. The second approach formulates the problem in a Maximum a Posterior (MAP) framework and generates the most likely pose which explains the observations as well as consistent with the patterns embedded in the pre-recorded motion capture database. We demonstrate the effectiveness of our approaches through extensive numerical evaluations on synthetic data and comparisons against results created by commercial motion capture systems. The first approach can effectively denoise a wide variety of noisy motion data, including walking, running, jumping and swimming while the second approach is shown to be capable of accurately reconstructing a wider range of motions compared with Microsoft Kinect.
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