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Real-Time Motion Transition by ExampleEgbert, Cameron Quinn 10 November 2005 (has links) (PDF)
Motion transitioning is a common task in real-time applications such as games. While most character motions can be created a priori using motion capture or hand animation, transitions between these motions must be created by an animation system at runtime. Because of this requirement, it is often difficult to create a transition that preserves the feel that the actor or animator has put into the motion. An additional difficulty is that transitions must be created in real-time. This paper provides a method of creating motion transitions that is both computationally feasible for interactive speeds, and preserves the feel of the original motions. To do this, we build the transition from both a procedural motion and a motion segment taken from the motions being transitioned between.
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Change of motion of a swimming droplet / 遊泳液滴の運動の変化についてSuda, Saori 24 November 2022 (has links)
京都大学 / 新制・課程博士 / 博士(理学) / 甲第24279号 / 理博第4877号 / 新制||理||1698(附属図書館) / 京都大学大学院理学研究科物理学・宇宙物理学専攻 / (主査)講師 市川 正敏, 教授 佐々 真一, 教授 山本 潤 / 学位規則第4条第1項該当 / Doctor of Science / Kyoto University / DFAM
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