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Framework for real-time forest fire animation : Simulating fire spread using the GPUKjærnet, Øystein January 2010 (has links)
In 2009 Odd Erik Gundersen and Jo Skjermo described a conceptual framework for animating physically based forest fires. This project expands on their ideas with a focus on how modern graphics hardware can be utilized to achieve real-time performance. A prototype demonstrating some of the concepts suggested for the framework have been implemented and tested, successfully achieving real-time frame rates on a simple animation of a burning tree.
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