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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Evaluating behaviour tree integration in the option critic framework in Starcraft 2 mini-games with training restricted by consumer level hardware

Lundberg, Fredrik January 2022 (has links)
This thesis investigates the performance of the option critic (OC) framework combined with behaviour trees (BTs) in Starcraft 2 mini-games when training time is constrained by a time frame limited by consumer level hardware. We test two such combination models: BTs as macro actions (OCBT) and BTs as options (OCBToptions) and measure the relative performance to the plain OC model through an ablation study. The tests were conducted in two of the mini-games called build marines (BM) and defeat zerglings and banelings (DZAB) and a set of metrics were collected, including game score. We find that BTs improve the performance in the BM mini-game using both OCBT and OCBToptions, but in DZAB the models performed equally. Additionally, results indicate that the improvement in BM scores does not stem solely from the complexity of the BTs but from the OC model learning to use the BTs effectively and learning beneficial options in relation to the BT options. Thus, it is concluded that BTs can improve performance when training time is limited by consumer level hardware. / Denna avhandling undersöker hur kombinationen av option critic (OC) ramverket och beteendeträd (BT) förbättrar resultatet i Starcraft 2 minispel när träningstiden är begränsad av konsumenthårdvara. Vi testar två kombinationsmodeller: BT som makrohandlingar (OCBT) och BT som options (OCBToptions) och mäter den relativa förbättringen jämte OC modellen med en ablationsstudie. Testen utfördes i två minispel build marines (BM) och defeat zerglings and banelings (DZAB) och olika typer av data insamlades, bland annat spelpoängen. Vi fann att BT förbättrade resultatet i BM på båda hierarkiska nivåerna men i DZAB var resultaten ungefär lika mellan de olika modellerna. Resultaten indikerar också att förbättringen i BM inte beror bara på BT komplexitet utan på att OC modellen lär sig att använda BT och lär sig options som kompletterar dess BT options. Vi finner därför att BT kan förbättra resultaten när träningen är begränsad av konsumenthårdvara.

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