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A learning classifier system approach to relational reinforcement learningMellor, Drew January 2008 (has links)
Research Doctorate - Doctor of Philosophy (PhD) / Machine learning methods usually represent knowledge and hypotheses using attribute-value languages, principally because of their simplicity and demonstrated utility over a broad variety of problems. However, attribute-value languages have limited expressive power and for some problems the target function can only be expressed as an exhaustive conjunction of specific cases. Such problems are handled better with inductive logic programming (ILP) or relational reinforcement learning (RRL), which employ more expressive languages, typically languages over first-order logic. Methods developed within these fields generally extend upon attribute-value algorithms; however, many attribute-value algorithms that are potentially viable for RRL, the younger of the two fields, remain to be extended. This thesis investigates an approach to RRL derived from the learning classifier system XCS. In brief, the new system, FOXCS, generates, evaluates, and evolves a population of ``condition-action'' rules that are definite clauses over first-order logic. The rules are typically comprehensible enough to be understood by humans and can be inspected to determine the acquired principles. Key properties of FOXCS, which are inherited from XCS, are that it is general (applies to arbitrary Markov decision processes), model-free (rewards and state transitions are ``black box'' functions), and ``tabula rasa'' (the initial policy can be unspecified). Furthermore, in contrast to decision tree learning, its rule-based approach is ideal for incrementally learning expressions over first-order logic, a valuable characteristic for an RRL system. Perhaps the most novel aspect of FOXCS is its inductive component, which synthesizes evolutionary computation and first-order logic refinement for incremental learning. New evolutionary operators were developed because previous combinations of evolutionary computation and first-order logic were non-incremental. The effectiveness of the inductive component was empirically demonstrated by benchmarking on ILP tasks, which found that FOXCS produced hypotheses of comparable accuracy to several well-known ILP algorithms. Further benchmarking on RRL tasks found that the optimality of the policies learnt were at least comparable to those of existing RRL systems. Finally, a significant advantage of its use of variables in rules was demonstrated: unlike RRL systems that did not use variables, FOXCS, with appropriate extensions, learnt scalable policies that were genuinely independent of the dimensionality of the task environment.
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Aprendizado por reforço relacional para o controle de robôs sociáveis / Relational reinforcement learning to control sociable robotsSilva, Renato Ramos da 10 March 2009 (has links)
A inteligência artificial não busca somente entender mas construir entidades inteligentes. A inteligência pode ser dividida em vários fatores e um deles é conhecido como aprendizado. A área de aprendizado de máquina visa o desenvolvimento de técnicas para aprendizado automático de máquinas, que incluem computadores, robôs ou qualquer outro dispositivo. Entre essas técnicas encontra-se o Aprendizado por Reforço, foco principal deste trabalho. Mais especificamente, o aprendizado por reforço relacional (ARR) foi investigado, que representa na forma relacional o aprendizado obtido através da interação direta com o ambiente. O ARR é bem interessante no campo de robótica, pois, em geral, não se dispôe do modelo do ambiente e se requer econômia de recursos utilizados. A técnica ARR foi investigada dentro do contexto de aprendizado de uma cabeça robótica. Uma modificação no algoritmo ARR foi proposta, denominada por ETG, e incorporada em uma arquitetura de controle de uma cabeça robótica. A arquitetura foi avaliada no contexto de um problema real não trivial: o aprendizado da atenção compartilhada. Os resultados obtidos mostram que a arquitetura é capaz de exibir comportamentos apropriados durante uma interação social controlada, através da utilização do ETG. Uma análise comparativa com outros métodos foi realizada que mostram que o algoritmo proposto conseguiu obter um desempenho superior na maioria dos experimentos realizados / The artificial Intelligence search not only understand but to build intelligent entities. The intelligence can be divided into several factors and one of them is known as learning. The area of machine learning aimed at the development techniques for automatic learning of machinery, including computers, robots or any other device. Reinforcement Learning is one of those techniques, main focus of this work. Specifically, the relational reinforcement learning was investigated, which is use relational representation for learning obtained through direct interaction with the environment. The relational reinforcement learning is quite interesting in the field of robotics, because, in general, it does not have the model of environment and economy of resources used are required. The relational reinforcement learning technique was investigated within the context of learning a robotic head. A change in the relational reinforcement learning algorithm was proposed, called TGE, and incorporated into an architecture of control of a robotic head. The architecture was evaluated in the context of a real problem not trivial: the learning of shared attention. The results show that the architecture is capable of displaying appropriate behavior during a social interaction controlled through the use of TGE. A comparative analysis was performed with other methods show that the proposed algorithm has achieved a superior performance in most experiments
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Aprendizado por reforço relacional para o controle de robôs sociáveis / Relational reinforcement learning to control sociable robotsRenato Ramos da Silva 10 March 2009 (has links)
A inteligência artificial não busca somente entender mas construir entidades inteligentes. A inteligência pode ser dividida em vários fatores e um deles é conhecido como aprendizado. A área de aprendizado de máquina visa o desenvolvimento de técnicas para aprendizado automático de máquinas, que incluem computadores, robôs ou qualquer outro dispositivo. Entre essas técnicas encontra-se o Aprendizado por Reforço, foco principal deste trabalho. Mais especificamente, o aprendizado por reforço relacional (ARR) foi investigado, que representa na forma relacional o aprendizado obtido através da interação direta com o ambiente. O ARR é bem interessante no campo de robótica, pois, em geral, não se dispôe do modelo do ambiente e se requer econômia de recursos utilizados. A técnica ARR foi investigada dentro do contexto de aprendizado de uma cabeça robótica. Uma modificação no algoritmo ARR foi proposta, denominada por ETG, e incorporada em uma arquitetura de controle de uma cabeça robótica. A arquitetura foi avaliada no contexto de um problema real não trivial: o aprendizado da atenção compartilhada. Os resultados obtidos mostram que a arquitetura é capaz de exibir comportamentos apropriados durante uma interação social controlada, através da utilização do ETG. Uma análise comparativa com outros métodos foi realizada que mostram que o algoritmo proposto conseguiu obter um desempenho superior na maioria dos experimentos realizados / The artificial Intelligence search not only understand but to build intelligent entities. The intelligence can be divided into several factors and one of them is known as learning. The area of machine learning aimed at the development techniques for automatic learning of machinery, including computers, robots or any other device. Reinforcement Learning is one of those techniques, main focus of this work. Specifically, the relational reinforcement learning was investigated, which is use relational representation for learning obtained through direct interaction with the environment. The relational reinforcement learning is quite interesting in the field of robotics, because, in general, it does not have the model of environment and economy of resources used are required. The relational reinforcement learning technique was investigated within the context of learning a robotic head. A change in the relational reinforcement learning algorithm was proposed, called TGE, and incorporated into an architecture of control of a robotic head. The architecture was evaluated in the context of a real problem not trivial: the learning of shared attention. The results show that the architecture is capable of displaying appropriate behavior during a social interaction controlled through the use of TGE. A comparative analysis was performed with other methods show that the proposed algorithm has achieved a superior performance in most experiments
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