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Simulerad interaktiv arbetsmiljö : Från teori till design och implementeringSaarinen, Christopher, Antoniadis Sahindal, Evin January 2010 (has links)
This is a thesis on D-level. In a previous course, at our program Computer Science, we came up with an idea of how to improve/complement training for new employees who are situated in a stressful workplace at companies who are in a constant need of rehiring. We developed this concept and came up with an idea for a simulator that could train staff as well as relieve stress and tension for new employees. The idea matured and became a Serious Game simulator based on a dual-wield Wii-controlled PC-based simulator with Bluetooth support. The purpose of this paper is to produce a design concept for a simulator as well as conducting research on the topics: mental and physical learning abilities, psychomotor abilities, visual perception, hand-eye coordination, confidence, simulators and Serious Games. The conducted research will be the foundation for the design concept which will be implemented in our co-workers', Henrik Djerf & Daniel Gomez-Ortega, prototype. In the time-period for this examination course most part of the basic elements of the design concept were implemented and tested. The result of the work is presented in the last chapter with images and discussion on the simulators functionality and graphical user interface. / Detta är ett projekt i två delar en teoretisk och en teknisk, den tekniska är separat från denna och är skriven av Henrik Djerf och Daniel Gomez-Ortega. / Simulerad interaktiv arbetsmiljö
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