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Urban Skybox: Private Views, Public VistaFitzpatrick, Jonathan Stuart 25 June 2008 (has links)
Cities hold a varied collection of individuals and provide unique adjacencies for those who live, work, and play in their urban fabrics. The relationship between the city and the individual has many facets, and this project is an exploration of one aspect of that relationship. What we do, and the way we do things, can be influenced by what we see and visually connect with as we move about the city.
This thesis thus explores the simple notion of having a view. A view being the gateway into understanding a city, and connecting to it. It is a means to reference one's self to the city. The experience of a view takes on varied scales, and the fundamental initiative in this project has been the exploration of a private view out to a public vista. / Master of Architecture
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3D herní svět v OpenGL / 3D Game World in OpenGLBuchta, David January 2017 (has links)
Focus of this master's thesis is a study of modern techniques in computer graphics and designing and developing custom application based on which could be developed new game engine. In this thesis are highlighted techniques for creating large terrains, advanced shadows, physically based sky rendering and drawing large set of objects. Finally, performance testing of these modules is performed.
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Jednoduchý letecký simulátor na Windows Phone 7 / Simple Flight Simulator for Windows Phone 7Hacaj, Marián January 2011 (has links)
Thesis describes programming of 3D applications, mainly games, on Windows Phone 7 platform and lightly compares this approach with Silverlight platform. It also describes XNA framework in detail and programming plane simulators problems. In the second part of this thesis, reader can find complete description of implementation of a simple airplane simulation for Windows Phone 7 platform, which is based on the XNA framework. The game consists of implementation of terrain, sky, plane, scene and also of physics and the principle of the game.
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Grafické demo s inverzní kinematikou / Graphics Demo with Inverse KinematicsKárníková, Pavlína January 2010 (has links)
This work deals with the creation of a graphic demo with the use of inverse kinematics. It explains the motivations that led to the creation of the demo; it briefly mentions the history of the demo as well as the principles of animation. It describes in detail the fundamentals of inverse kinematics as well as the terminology needed for the understanding of inverse kinematics. It also includes some selected algorithms. The issue of inverse kinematics is further developed in the part of the work where the principles of skinning are being described. The principles of the collision detection are also mentioned here. The conclusion consists of a detailed explanation of some of the techniques used in graphic demo, such as the L-systems or procedural textures.
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Grafické intro 64kB s použitím OpenGL / Graphics Intro 64kB Using OpenGLMilet, Tomáš January 2012 (has links)
This thesis deals with the creation of the intro with limited size. This work describes methods for reducing the size of the final application. The main part describes methods for generating graphic content and methods for its animation. It deals with creation of textures and geometry. Another part is aimed on the physical simulation of particle and elastic systems.
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