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Product development in the leisure software industry : a design methodology for the development of inclusive interactive digital mediaWilson, Susan April January 2005 (has links)
The goal of this research project was to develop a methodology for designers that assists and quantifies concept design decisions so designers can; enable increase user access; widen the user demographic of interactive digital media; and improve participation and competence with technolgy through play.
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A Meta-Analysis on the Effectiveness of Learning Technologies on K-12 Students with DyscalculiaWoods, Rickey Samuel 12 1900 (has links)
This meta-analysis looks at the results of five studies on the use of technology for the treatment of dyscalculia in primary school age children. Results show significant positive improvement using specialized software treatment technologies for students in Grades 1-5 in various countries using four different software games. However, little is known overall about the effectiveness of technology treatments for dyscalculics, and even less is known about standardized assessments and treatment of this learning disorder in the United States. The literature researched for this dissertation did not put forth any known policies that drive assessment and treatment of dyscalculia. Future studies are needed about dyscalculia, that provide more detailed information to allow other researchers to verify their work.
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