1 |
以參數化程序產生具情緒表達能力之3D肢體動畫 / Designing Parameterized Procedures for Real-Time 3D Figure Animation with Affective Expression林岳黌, Lin, Yueh Hung Unknown Date (has links)
人或擬人生物佔眾多動畫主題的大部份,而要使人物動畫看起來栩栩如生,除了適當的臉部表情外,能夠傳達人物情感的肢體動作更是不可或缺。本研究的目標在於以電腦程序產生帶有情緒成份之人物肢體動畫。此目標包含兩個子目標:第一、設計以人類肢體動作為目標的參數化程序,以提高程序之重用性及泛用性,降低製作程序式動畫的成本,並製作出以關鍵格為基礎之人物動畫;第二、將我們製作的動畫加入風格,並以心理學實驗驗證人物的動作和情緒的關聯。我們的實驗先將風格套用於走路動作上,來證明我們操弄風格的方法符合大眾的認知。再者,我們針對走路動作嘗試以實驗找出風格和情緒的對映,再將此對映關係套用到具特定情緒意涵的動作上,以證明這些對映有助於情緒的表達。 / Human or human-like creatures are the main subjects of computer animations. In addition to facial expression, body gestures and motions are also indispensi-ble components for realistic character animation. The goal of this research is to create emotional character animation with computer procedures. This goal may contain two subgoals: first, we aim to design parameterizable animation proce-dures for human body motions in order to reduce the cost of producing key-frame based character animations with improved generality and reusability; second, we incorporate style into procedural animation and validate the relation model between emotion and motion with psychology experiments. We first ap-plied different styles into the walking motion and conducted experiments to see if the participants can agree with the way that we manipulate the style parame-ters. Furthermore, for the walking motion, we conduct experiments to find the mapping from the emotion parameters to the style parameters. Then we applied this mapping to emotion-specific motions to see if the animations perceived by the users can be further enhanced.
|
Page generated in 0.1226 seconds