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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Triangular Bézier Surfaces with Approximate Continuity

Liu, Yingbin January 2008 (has links)
When interpolating a data mesh using triangular Bézier patches, the requirement of C¹ or G¹ continuity imposes strict constraints on the control points of adjacent patches. However, fulfillment of these continuity constraints cannot guarantee that the resulting surfaces have good shape. This thesis presents an approach to constructing surfaces with approximate C¹/G¹ continuity, where a small amount of discontinuity is allowed between surface normals of adjacent patches. For all the schemes presented in this thesis, although the resulting surface has C¹/G¹ continuity at the data vertices, I only require approximate C¹/G¹ continuity along data triangle boundaries so as to lower the patch degree. For functional data, a cubic interpolating scheme with approximate C¹ continuity is presented. In this scheme, one cubic patch will be constructed for each data triangle and upper bounds are provided for the normal discontinuity across patch boundaries. For a triangular mesh of arbitrary topology, two interpolating parametric schemes are devised. For each data triangle, the first scheme performs a domain split and constructs three cubic micro-patches; the second scheme constructs one quintic patch for each data triangle. To reduce the normal discontinuity, neighboring patches across data triangle boundaries are adjusted to have identical normals at the middle point of the common boundary. The upper bounds for the normal discontinuity between two parametric patches are also derived for the resulting approximate G¹ surface. In most cases, the resulting surfaces with approximate continuity have the same level of visual smoothness and in some cases better shape quality.
2

Triangular Bézier Surfaces with Approximate Continuity

Liu, Yingbin January 2008 (has links)
When interpolating a data mesh using triangular Bézier patches, the requirement of C¹ or G¹ continuity imposes strict constraints on the control points of adjacent patches. However, fulfillment of these continuity constraints cannot guarantee that the resulting surfaces have good shape. This thesis presents an approach to constructing surfaces with approximate C¹/G¹ continuity, where a small amount of discontinuity is allowed between surface normals of adjacent patches. For all the schemes presented in this thesis, although the resulting surface has C¹/G¹ continuity at the data vertices, I only require approximate C¹/G¹ continuity along data triangle boundaries so as to lower the patch degree. For functional data, a cubic interpolating scheme with approximate C¹ continuity is presented. In this scheme, one cubic patch will be constructed for each data triangle and upper bounds are provided for the normal discontinuity across patch boundaries. For a triangular mesh of arbitrary topology, two interpolating parametric schemes are devised. For each data triangle, the first scheme performs a domain split and constructs three cubic micro-patches; the second scheme constructs one quintic patch for each data triangle. To reduce the normal discontinuity, neighboring patches across data triangle boundaries are adjusted to have identical normals at the middle point of the common boundary. The upper bounds for the normal discontinuity between two parametric patches are also derived for the resulting approximate G¹ surface. In most cases, the resulting surfaces with approximate continuity have the same level of visual smoothness and in some cases better shape quality.
3

Surface-based Synthesis of 3D Maps for Outdoor Unstructured Environments

Melkumyan, Narek January 2009 (has links)
Doctor of Philosophy(PhD) / This thesis is concerned with the theoretical and practical development of a surface-based mapping algorithm for reliable and robust localization and mapping in prior unknown and unstructured environments. A surface-based map consists of a set of compressed surfaces, processed and represented without geometrical modelling. Each surface in the surface-based map represents an object in the environment. The ability to represent the exact shapes of objects via individual surfaces during the mapping process makes the surface-based mapping algorithm valuable in a number of navigation applications, such as mapping of prior unknown indoor and outdoor unstructured environments, target tracking, path planning and collision avoidance. The ability to unify representations of the same object taken from different viewpoints into a single surface makes the algorithm capable of working in multi-robot mapping applications. A surface-based map of the environment is build incrementally by acquiring the 3D range image of the scene, extracting the objects' surfaces from the 3D range image, aligning the set of extracted surfaces relative to the map and unifying the aligned set of surfaces with surfaces in the map. In the surface unification process the surfaces representing the same object are unified to make a single surface. The thesis introduces the following new methods which are used in the surface-based mapping algorithm: the extraction of surfaces from 3D range images based on a scanned surface continuity check; homogenization of the representation of the non-homogenously sampled surfaces; the alignment of the surface set relative to a large set of surfaces based on surface-based alignment algorithm; evaluating the correspondence between two surfaces based on the overlap area between surfaces; unification of the two surfaces belonging to the same object; and surface unification for a large set of surfaces. The theoretical contributions of this thesis are demonstrated with a series of practical implementations in different outdoor environments.
4

Surface-based Synthesis of 3D Maps for Outdoor Unstructured Environments

Melkumyan, Narek January 2009 (has links)
Doctor of Philosophy(PhD) / This thesis is concerned with the theoretical and practical development of a surface-based mapping algorithm for reliable and robust localization and mapping in prior unknown and unstructured environments. A surface-based map consists of a set of compressed surfaces, processed and represented without geometrical modelling. Each surface in the surface-based map represents an object in the environment. The ability to represent the exact shapes of objects via individual surfaces during the mapping process makes the surface-based mapping algorithm valuable in a number of navigation applications, such as mapping of prior unknown indoor and outdoor unstructured environments, target tracking, path planning and collision avoidance. The ability to unify representations of the same object taken from different viewpoints into a single surface makes the algorithm capable of working in multi-robot mapping applications. A surface-based map of the environment is build incrementally by acquiring the 3D range image of the scene, extracting the objects' surfaces from the 3D range image, aligning the set of extracted surfaces relative to the map and unifying the aligned set of surfaces with surfaces in the map. In the surface unification process the surfaces representing the same object are unified to make a single surface. The thesis introduces the following new methods which are used in the surface-based mapping algorithm: the extraction of surfaces from 3D range images based on a scanned surface continuity check; homogenization of the representation of the non-homogenously sampled surfaces; the alignment of the surface set relative to a large set of surfaces based on surface-based alignment algorithm; evaluating the correspondence between two surfaces based on the overlap area between surfaces; unification of the two surfaces belonging to the same object; and surface unification for a large set of surfaces. The theoretical contributions of this thesis are demonstrated with a series of practical implementations in different outdoor environments.

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