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The use of electrostatic charge to study glass surfaces /Shonebarger, Francis Joseph January 1961 (has links)
No description available.
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332 |
Macroscopic oscillatory behavior and the momentum distribution function of a normal Fermion system /Steginsky, Bernard January 1969 (has links)
No description available.
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333 |
Diffraction by doubly curved convex surfaces /Voltmer, David Russell January 1970 (has links)
No description available.
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334 |
Theory of superfluid fermi systems /Prabhu, Rashmiraj Balkrishna January 1970 (has links)
No description available.
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335 |
Properties of surfaces whose asymptotic curves belong to linear complexes.Sullivan, Charles T. January 1917 (has links)
No description available.
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336 |
Some relations between the Riemann zeta-function and certain number theoretic functionsRobinson, Valerie (Valerie Ruth) January 1969 (has links)
No description available.
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337 |
The Riemann-Roch theorem for function fields in one variable /Kennedy, Alec (Alec Henry) January 1970 (has links)
No description available.
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338 |
The classification of ruled surfaces and rank 2 vector bundles over a curve of genus O or 1 /Malard, Joël. January 1983 (has links)
No description available.
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339 |
Giant quantum ultrasonic attenuation in semiconductors.Reiss, Michael Levi. January 1969 (has links)
No description available.
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Cyclic animation using Partial differential EquationsGonzalez Castro, Gabriela, Athanasopoulos, Michael, Ugail, Hassan, Willis, P., Sheng, Y January 2010 (has links)
Yes / This work presents an efficient and fast method for achieving cyclic animation using Partial Differential Equations (PDEs). The boundary-value nature associ- ated with elliptic PDEs offers a fast analytic solution technique for setting up a framework for this type of animation. The surface of a given character is thus cre- ated from a set of pre-determined curves, which are used as boundary conditions so that a number of PDEs can be solved. Two different approaches to cyclic ani- mation are presented here. The first consists of using attaching the set of curves to a skeletal system hold- ing the animation for cyclic motions linked to a set mathematical expressions, the second one exploits the spine associated with the analytic solution of the PDE as a driving mechanism to achieve cyclic animation, which is also manipulated mathematically. The first of these approaches is implemented within a framework related to cyclic motions inherent to human-like char- acters, whereas the spine-based approach is focused on modelling the undulatory movement observed in fish when swimming. The proposed method is fast and ac- curate. Additionally, the animation can be either used in the PDE-based surface representation of the model or transferred to the original mesh model by means of
a point to point map. Thus, the user is offered with the choice of using either of these two animation repre- sentations of the same object, the selection depends on the computing resources such as storage and memory capacity associated with each particular application.
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