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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

A comparative study of tactile communication among emotionally disturbed children during transitional and non-transitional periods

Nungesser, Eva Deane January 1964 (has links)
Thesis (M.S.)--Boston University / PLEASE NOTE: Boston University Libraries did not receive an Authorization To Manage form for this thesis or dissertation. It is therefore not openly accessible, though it may be available by request. If you are the author or principal advisor of this work and would like to request open access for it, please contact us at open-help@bu.edu. Thank you. / 2031-01-01
2

Tactile Speech Communication: Design and Evaluation of Haptic Codes for Phonemes with Game-based Learning

Juan S Martinez (6622304) 14 May 2019 (has links)
<div>This thesis research was motivated by the need for increasing speech transmission rates through a phonemic-based tactile speech communication device named TAPS (TActile Phonemic Sleeve). The device consists of a 4-by-6 tactor array worn on</div><div>the forearm that delivers vibrotactile patterns corresponding to English phonemes. Three studies that proceeded this thesis evaluated a coding strategy that mapped 39 English phonemes into vibrotactile patterns. This thesis corresponds to a continuation of the project with improvements summarized in two parts. First, a design and implementation of a training framework based on theories of second language acquisition and game-based learning is developed. A role playing game named Haptos was designed to implement this framework. A pilot study using the first version of the game showed that two participants were able to master a list of 52 words within 45 minutes of game play. Second, an improved set of haptic codes was designed. The design was based on the statistics of spoken English and included an additional set of codes that abbreviate the most frequently co-occurring phonemes in duration. The new set included 39 English phonemes and 10 additional abbreviated symbols. The new codes represent a 24 to 46% increase in word presentation rates. A second version of the Haptos game was implemented to test the new 49 codes in a learning curriculum distributed over multiple days. Eight participants learned the new codes within 6 hours of training and obtained an average score of 84.44% in symbol identification tests with error rates per haptic symbol below 18%. The results demonstrate the feasibility of employing the new codes for future work where the ability to receive longer sequences of phonemes corresponding to phrases and sentences will be trained and tested.</div>
3

The Human Factors Design of a Wearable Balance Belt

Zachrisson, Therese January 2007 (has links)
<p>Being able to keep your balance is something most of us take for granted. People with inner ear problems due to an accident or surgery or other dizziness have to live with this problem on a chronic basis. A balance prosthesis, worn around the torso, giving feedback about their upright position via tactile vibrators has been shown to help these people keep their balance.</p><p>The goal and purpose for this thesis has been to conduct research on how to improve the existing balance prosthesis and adapt it to fit the user. The research has been conducted with the focus on human factors, meaning with the users’ experience as the premier aspect.</p><p>To be able to reach a good solution with a prototype that would be an improvement compared to the existing device, a vest, several stages have been passed. At first twelve criteria were set up to establish human factors and hedonomic requirements. To fulfill these requirements, surveys with users were conducted. An extensive phase of prototyping and material research informed the design of a final concept.</p><p>The final concept was a prototype balance belt that contains six vibrators, called tactors, and models of the other electronic components. The belt has an elastic band as a base and then a black spandex fabric that covers all components. A Velcro band and a buckle are used to open and close the belt. Finally the belt has a beige spandex cover that can be pulled on and off. This cover makes the belt easy to keep clean because the cover can be washed.</p><p>The prototype is made in three different sizes so it can fit most people in the US population.</p><p>In the near future it will be important to make an evaluation of the balance belt with users. It needs to be tested if the vibrators are possible to feel and how it feels to wear the belt for a longer time. An aid to help pulling the cover onto the belt also has to be developed because putting on the cover is a bit difficult right now.</p>
4

The Human Factors Design of a Wearable Balance Belt

Zachrisson, Therese January 2007 (has links)
Being able to keep your balance is something most of us take for granted. People with inner ear problems due to an accident or surgery or other dizziness have to live with this problem on a chronic basis. A balance prosthesis, worn around the torso, giving feedback about their upright position via tactile vibrators has been shown to help these people keep their balance. The goal and purpose for this thesis has been to conduct research on how to improve the existing balance prosthesis and adapt it to fit the user. The research has been conducted with the focus on human factors, meaning with the users’ experience as the premier aspect. To be able to reach a good solution with a prototype that would be an improvement compared to the existing device, a vest, several stages have been passed. At first twelve criteria were set up to establish human factors and hedonomic requirements. To fulfill these requirements, surveys with users were conducted. An extensive phase of prototyping and material research informed the design of a final concept. The final concept was a prototype balance belt that contains six vibrators, called tactors, and models of the other electronic components. The belt has an elastic band as a base and then a black spandex fabric that covers all components. A Velcro band and a buckle are used to open and close the belt. Finally the belt has a beige spandex cover that can be pulled on and off. This cover makes the belt easy to keep clean because the cover can be washed. The prototype is made in three different sizes so it can fit most people in the US population. In the near future it will be important to make an evaluation of the balance belt with users. It needs to be tested if the vibrators are possible to feel and how it feels to wear the belt for a longer time. An aid to help pulling the cover onto the belt also has to be developed because putting on the cover is a bit difficult right now.

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