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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
101

The Relationship Between Bottom-Up Saliency and Gaze Behaviour During Audiovisual Speech Perception

Everdell, IAN 12 January 2009 (has links)
Face-to-face communication is one of the most natural forms of interaction between humans. Speech perception is an important part of this interaction. While speech could be said to be primarily auditory in nature, visual information can play a significant role in influencing perception. It is not well understood what visual information is important or how that information is collected. Previous studies have documented the preference to gaze at the eyes, nose, and mouth of the talking face, but physical saliency, i.e., the unique low-level features of the stimulus, has not been explicitly examined. Two eye-tracking experiments are presented to investigate the role of physical saliency in the guidance of gaze fixations during audiovisual speech perception. Experiment 1 quantified the physical saliency of a talking face and examined its relationship with the gaze behaviour of participants performing an audiovisual speech perception task and an emotion judgment task. The majority of fixations were made to locations on the face that exhibited high relative saliency, but not necessarily the maximally salient location. The addition of acoustic background noise resulted in a change in gaze behaviour and a decrease in correspondence between saliency and gaze behaviour, whereas changing the task did not alter this correspondence despite changes in gaze behaviour. Experiment 2 manipulated the visual information available to the viewer by using animated full-feature and point-light talking faces. Removing static information, such as colour, intensity, and orientation, from the stimuli elicited both a change in gaze behaviour and a decrease in correspondence between saliency and gaze behaviour. Removing dynamic information, particularly head motion, resulted in a decrease in correspondence between saliency and gaze behaviour without any change in gaze behaviour. The results of these experiments show that, while physical saliency is correlated with gaze behaviour, it cannot be the single factor determining the selection of gaze fixations. Interactions within and between bottom-up and top-down processing are suggested to guide the selection of gaze fixations during audiovisual speech perception. / Thesis (Master, Neuroscience Studies) -- Queen's University, 2008-12-18 13:10:01.694
102

Home-based computer gaming in vestibular rehabilitation: effect on gaze and balance impairment

Reimer, Karen M. 09 September 2013 (has links)
When vestibular sense organs suffer damage functional problems arise such as imbalance and falls as well as difficulty with gaze control, resulting in blurred vision, dizziness and feelings of disorientation. A novel computer-based rehabilitation program has been developed. Using the Gyration TM motion-sense mouse, attached to a headband, to control computer applications and games, the participants were able to interact with targets in computer games through head motion, allowing different gaze exercises to be carried out. Balance exercises can be incorporated simultaneously and progressively into the rehabilitation program. The main findings of this study revealed that using head rotation to interact with computer games coupled with demanding balance conditions resulted in substantial improvements in gaze control, standing balance and walking performance. These observations provide support that a low-cost home computer-gaming rehabilitation program is well suited to train gaze control through active and passive head motion and to concomitantly train standing balance.
103

The help-seeking behaviour of dogs (Canis familiaris)

Brodd, Louise January 2014 (has links)
During domestication, the dog( Canis familiaris), have become skilful in understanding human communication and also in communicating with humans. The wolf ( Canis lupus), is not as skilled with this interspecific communication. When dogs are faced with an unsolvable problem, they seek help from human by e.g. gazing at them. This behaviour has been studied and both age and breed group differences have been showed. In this study, we presented dogs with a task that consisted of a solvable and unsolvable problem in order to see if they gazed at their owner and/or an unfamiliar person for help. Although we did not find any difference in breed groups regarding gazing at humans, we did find that adult dogs (dogs older than 2 years) gazed more frequently at their owner and for a longer duration than adolescent dogs (6 months to 2 years). This may be because the adult dogs have more experience of this communication with humans, as they have lived longer with them. These findings empathize the bond between a dog and its owner that seems to grow stronger during the dogs’ life.
104

The eyewitness in American specular narrative : empiricism, representation, and the gaze

Totten, Gary January 1998 (has links)
In this dissertation, I investigate American specular narrative which displays a significant level of visual empiricism and examine the implications of the eyewitness perspective such narrative assumes. Based on the epistemological assumption that "to see is to know," specular narrative imagines an empirical access (via visual processes of the gaze) to a knowable reality, and uses the figure of the eyewitness (by way of narration, focalization, and narrative technique) to render a supposedly transparent relation between narrative and reality. This study draws upon theories of narrative, realism, subjectivity, and the gaze to explore this narrative eyewitness, tracking how the impulse to construct an authentic American identity, which materializes during American colonization, influences early American discourse and recurs as a specular realism in later American narrative. I examine how the illusion of the eyewitness sustains Realist ideology in late nineteenth- and early twentieth-century narrative (William Dean Howells' A Hazard of New Fortunes, Henry James' The Spoils ofPoynton, and Edith Wharton's The House of Mirth); how new spatial and temporal paradigms created by automotive technology affect the eyewitness (and a particular vision of America) in the American road book, specifically Theodore Dreiser's A Hoosier Holiday, and how the specular fetishism of the nonfiction novel, particularly Truman Capote's In Cold Blood, problematizes narrative objectivity and sutures the reader into the narrative as eyewitness / Department of English
105

Home-based computer gaming in vestibular rehabilitation: effect on gaze and balance impairment

Reimer, Karen M. 09 September 2013 (has links)
When vestibular sense organs suffer damage functional problems arise such as imbalance and falls as well as difficulty with gaze control, resulting in blurred vision, dizziness and feelings of disorientation. A novel computer-based rehabilitation program has been developed. Using the Gyration TM motion-sense mouse, attached to a headband, to control computer applications and games, the participants were able to interact with targets in computer games through head motion, allowing different gaze exercises to be carried out. Balance exercises can be incorporated simultaneously and progressively into the rehabilitation program. The main findings of this study revealed that using head rotation to interact with computer games coupled with demanding balance conditions resulted in substantial improvements in gaze control, standing balance and walking performance. These observations provide support that a low-cost home computer-gaming rehabilitation program is well suited to train gaze control through active and passive head motion and to concomitantly train standing balance.
106

Bodies imaged : women, self-objectification and subjectification

Robinson, Shelagh Wynne. January 2001 (has links)
Research on the psychology of women, and women's negative embodied experiences, frequently implicates societal practices of objectification as catalysts for the internalization of objectification in women, or self-objectification. While extant models and theories provide excellent frameworks for identifying the causes, consequences and development of self-objectification in women, much detail is required before these formulations achieve their full clinical application. Information on women's immediate emotional, cognitive, and behavioural responses to objectifying social experiences would assist clinicians and clients to identify common concomitants of objectification and self-objectification, particularly those that aggregate over time into long-term negative psychological outcomes. / In the present study, hypotheses regarding women's social experiences of objectification and self-objectification were tested on 228 college-age women who completed the Objectification Response Questionnaire (ORQ; Robinson, 2001), and measures assessing Objectified Body Consciousness (OBC; McKinley & Hyde, 1996) and Self-Objectification (SOQ; Noll & Fredrickson, 1997). On the ORQ, participants report on emotional and cognitive responses, as well as behavioural responses in the form of social looking, to hypothetical scenarios depicting social experiences of objectifying gazing by a stranger. ORQ responses were unrelated to SOQ scores, but were related to OBC Self-Surveillance and Control Beliefs subscales. Interactions of OBC scores and observer characteristics of gender and attractiveness were also significantly related to ORQ scores. Results are discussed in the context of augmenting prevailing theories and models in the area of women and self-objectification, specifically in the form of clinical applications to disrupt certain social experiences of objectification and self-objectification, and facilitate behaviours, thoughts and attitudes associated with resilience, competence and subjectification.
107

Using a Contingent Heuristic Approach and Eye Gaze Tracking for the Usability Evaluation of Web Sites

pilunp@gmail.com, Pilun Piyasirivej January 2005 (has links)
This thesis describes a research study in the field of Human-Computer Interaction (HCI), specifically usability evaluation. The research investigated ways to optimise the usability of Web sites. It specifically compared Flash and HTML versions of several different types of Web sites. The study commenced with a literature review regarding the process of usability evaluation of Web sites. Various usability evaluation methods and techniques were explored, and two emerging techniques were chosen for further investigation: (1) a contingent heuristic approach; and (2) eye gaze tracking. In order to confirm that these two techniques can be used effectively for Web site usability evaluations, two experiments were conducted to evaluate the usability of Web sites. The first experiment utilised an online questionnaire derived from the Website Usability Contingent Evaluation Tool (WUCET), which was based on the contingent heuristic approach. The second experiment involved eye gaze tracking with the faceLAB system, while participants interacted with Web sites of different types. Both experiments utilised Flash and HTML versions of the same set of Web sites. By analysing data collected from the experiments, comparisons between the usability of Flash and HTML versions were made. The results from quantitative and qualitative analyses of survey responses suggested that Flash version of Web sites, in general, provided higher usability than HTML version of Web sites, but eye gaze tracking data analyses showed no significant difference between the two versions. However, analyses of the eye tracking data were useful for improving understanding of the ways in which users interact with different versions of the Web sites. In addition, other influential factors that could affect the perceived usability of the Web sites, such as user’s gender and previous experience with computers and the Web, were also considered. The results of the experiments showed that in regard to Flash and HTML implementations of Web sites, there was a difference in Web site usability perception patterns between male and female users, and also between users with long-term computer/Web experience and users with short-term experience. In addition, a range of different types (purposes) of Web sites were utilised. In this study, selected Web sites fall into three broad categories according to their main purpose: (1) information; (2) entertainment; and (3) e-commerce. It was discovered that the type of Web sites also influenced the usability of Flash and HTML versions of Web sites, as perceived by users.
108

An uninvited party power, gaze, and Wedekind's Lulu /

Chon, ChuYoung. January 2003 (has links)
Thesis (M.A.)--Miami University, Dept. of Theatre, 2003. / Title from first page of PDF document. Includes bibliographical references (p. 64-67).
109

Children's understanding of pragmatically ambiguous speech : have we been missing the point? /

Kelly, Spencer Dougan. January 1999 (has links)
Thesis (Ph. D.)--University of Chicago, Department of Psychology, December 1999. / Includes bibliographical references. Also available on the Internet.
110

Visual gaze behaviour of sub-elite cricket batsmen when facing fast in-swing and out-swing bowling

Douglas, Wayde Percival January 2017 (has links)
The primary aim of this study was to determine the visual gaze behaviour of sub-elite cricket batsmen when facing fast in-swing and out-swing bowling. To achieve the aim of this study, two main objectives were set: (1) to describe and compare the visual gaze behaviour of sub-elite cricket batsmen for both successful and unsuccessful trials irrespective of the ball faced; and (2) to describe and compare the visual gaze behaviour of sub-elite cricket batsmen for both in-swing and out-swing bowling trials irrespective of the outcome. The gaze behaviour characteristics were described and compared in terms areas of interest (AOI), number of fixations, duration of each fixation, starting and last fixation, and order of fixations. The study was pre-experimental in nature and utilised a quantitative approach. A One group post-test only design was followed in this study. A total of 13 batsmen were tested that met the inclusion criteria and were included in the study by means of purposive sampling. Four different variables were assessed: eye dominance, visual gaze behaviour, the speed of delivery and ambient light. No significant differences were found for the mean number and duration of fixations irrespective of the stroke outcome and the ball type faced. However, significant differences were obtained when specifically looking at the stroke outcome and the ball type faced. Results suggest that the AOI, upper body, arm/ ball release and pitch are considered as task relevant cues. Information appears to be acquired from the aforementioned AOI in a sequential manner to contribute to successful batting performance. In addition, batsmen should attempt to diminish the number of blinks at the end of trials to contribute towards more successful batting performance.

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