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Vibration measurement using videogrammetric method /Xiao, Xinghua. January 2009 (has links)
Includes bibliographical references (p. 65-69).
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Real-time applications of 3D object detection and trackingMa, Jeremy Chee-Ming. Burdick, Joel Wakeman Burdick, Joel Wakeman, January 1900 (has links)
Thesis (Ph. D.) -- California Institute of Technology, 2010. / Title from home page (viewed 03/02/2010). Advisor and committee chair names found in the thesis' metadata record in the digital repository. Includes bibliographical references.
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Reconstruction of solids from surface data points through implicit functions /Lim, Chek T. January 2003 (has links)
Thesis (Ph. D.)--University of Washington, 2003. / Vita. Includes bibliographical references (p. [120]-122).
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Fast generation of digitally reconstructed radiographs for use in 2D-3D image registration /Carstens, Jacobus Everhardus. January 2008 (has links)
Thesis (MSc)--University of Stellenbosch, 2008. / Bibliography. Also available via the Internet.
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A visualization tool to support Online Analytical ProcessingZhao, Hongyan. January 2002 (has links)
Thesis (Ph. D.)--University of Florida, 2002. / Title from title page of source document. Includes vita. Includes bibliographical references.
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Physically based modeling and simulation of a ship in open water 3-D virtual environment /Sicuro, David Leonardo Lencastre. January 2003 (has links) (PDF)
Thesis (M.S. in Electrical Engineering and M.S. in Modeling, Virtual Environments and Simulation)--Naval Postgraduate School, September 2003. / Thesis advisor(s): Xiaoping Yun, Fotis Papoulias, Joseph Sullivan. Includes bibliographical references (p. 89-90). Also available online.
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Visualization techniques for 3D urban environments /Wang, Haomian. January 2009 (has links)
Includes bibliographical references (p. 65-71).
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Image-based building modeling /Xiao, Jianxiong. January 2009 (has links)
Includes bibliographical references (p. 109-125).
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Three-dimensional model based human detection and tracking in crowded scenesWang, Lu, 王璐 January 2011 (has links)
published_or_final_version / Electrical and Electronic Engineering / Doctoral / Doctor of Philosophy
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Interactive network rendering based on textured depth map re-projectionCao, Li, 曹力 January 2012 (has links)
Network Rendering is an important problem in computer graphics and visualization
applications. Reduction of the data needed for transmission over the network can greatly
improve the performance. Many methods, such as mesh simplification, image tiling, level
of detail and user action prediction, have been developed to solve this problem..
In this thesis, a new approach tackling the problem has been explored. A textured depth
map (called Terrain Instance Map, TIM) based on re-projection method is introduced
to render highly detailed terrain models. TIMs are created by a rendering server with
a specified viewpoint from the client. Re-projection of the textured depth map in TIM
can satisfy user requests for rendering in the client. In order to achieve an interactive
frame rate at the client side and to reduce the workload of the server, a client side
cache system is designed to reconstruct in-between screen shots from previously rendered
results sparsely provided by the server. Experimental results show that the proposed
method is effective for network rendering.
By changing the projection plane and splitting the viewport into small blocks, Screen
Instance Map (SIM) is developed for arbitrary models with or without texture. The
implemented network rendering system can satisfy interactive rendering in the client.
Compared with existing methods, the new method needs virtually no additional storage
space for the server and supports a wide range of inputs other than meshes.
Finally, computation of camera frames for the virtual camera control is studied as a part
of the network rendering system. A new Single Reflection method (SRM) to solve the
rotation-minimizing directed frame (RMDF) problem is proposed and it is shown that
the method is more robust and twice as fast than the existing method. Based on the
new method, a simple and effective scheme for camera frames interpolation is devised.
The methods and concepts introduced in this thesis are useful and effective for interactive
network rendering. The TIM and SIM methods can be applied to network rendering for models with or without texture. The SRM method is essential for real-time camera
frame computation and its extension can be applied to user interaction for viewing
virtual environments. / published_or_final_version / Computer Science / Doctoral / Doctor of Philosophy
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