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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
391

Geração de layout de interfaces gráficas baseado em ontologias para documentos do Registro Eletrônico em Saúde

Bezerra, Andrea Fernanda Fontes 23 May 2014 (has links)
Submitted by Clebson Anjos (clebson.leandro54@gmail.com) on 2016-02-11T19:57:13Z No. of bitstreams: 1 arquivototal.pdf: 4682448 bytes, checksum: 9f9a7a72b4132cb9d61c8cc0c1591ea3 (MD5) / Made available in DSpace on 2016-02-11T19:57:13Z (GMT). No. of bitstreams: 1 arquivototal.pdf: 4682448 bytes, checksum: 9f9a7a72b4132cb9d61c8cc0c1591ea3 (MD5) Previous issue date: 2014-05-23 / Coordenação de Aperfeiçoamento de Pessoal de Nível Superior - CAPES / Health informatics is a domain that presents several challenges to be overcome. Electronic Health Records (EHR) are one of its most important subdomain, in charge of storage, exhibition, and manipulation of patient clinical information, among others. EHR systems require domain flexibility, which allows modifications in the structure of documents without application recompilation or redeployment, for instance, in a web server. Current approaches in the literature propose generic models to represent domain and presentation, without ontological definitions for user interface (UI) layout and style. These, when properly organized, improve the acceptance of the system by users. This work aims to develop a framework to layout and style generation for graphical user interface of EHR documents, based on Web Ontology Language (OWL) ontologies and using restrictions. By centralizing and combining metadata from biomedical and documents domains, it was possible to apply layout and style to EHR documents, with the use of grids, including additional ontological definition of presentation formats for the medical field, facilitating UI development and maintenance. / A informática em saúde apresenta muitos desafios a serem superados. Um de seus principais ramos de pesquisa são os Registros Eletrônicos em Saúde (RES), responsáveis, dentre outros, pelo armazenamento, exibição e manipulação de registros clínicos do paciente. Sistemas deste tipo requerem flexibilidade do domínio da aplicação, de modo que alterações nos documentos do RES sejam realizadas em tempo de execução, sem recompilação ou reimplantação da aplicação, por exemplo, em um servidor web. Abordagens da literatura propõem modelos genéricos de representação de domínio e apresentação, sem definições ontológicas de layout e estilo de interface com o usuário (UI). Estes, quando bem organizados, melhoram a aceitação do sistema pelos usuários. Este trabalho teve como objetivo o desenvolvimento de um framework para geração de layout e estilo de interface gráfica com o usuário para documentos do RES, baseado em ontologias Web Ontology Language (OWL), com uso de restrições. Através da centralização e combinação dos metadados biomédicos e de documentos para o RES, foi possível aplicar layout e estilo para os documentos do RES, com uso de grids, com definição ontológica adicional de formatos de apresentação para a área médica, facilitando o desenvolvimento da UI para o RES a manutenção da interface gráfica da aplicação.
392

Linguagem específica de domínio para abstração de solução de processamento de eventos complexos

DINIZ, Herbertt Barros Mangueira 04 March 2016 (has links)
Submitted by Fabio Sobreira Campos da Costa (fabio.sobreira@ufpe.br) on 2016-10-31T12:04:21Z No. of bitstreams: 2 license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5) DissertacaoHerbertt_CIN_UFPE.pdf: 3162767 bytes, checksum: 3208dfce28e7404730479384c2ba99a0 (MD5) / Made available in DSpace on 2016-10-31T12:04:21Z (GMT). No. of bitstreams: 2 license_rdf: 1232 bytes, checksum: 66e71c371cc565284e70f40736c94386 (MD5) DissertacaoHerbertt_CIN_UFPE.pdf: 3162767 bytes, checksum: 3208dfce28e7404730479384c2ba99a0 (MD5) Previous issue date: 2016-03-04 / Cada vez mais se evidencia uma maior escassez de recursos e uma disputa por espaços físicos, em decorrência da crescente e demasiada concentração populacional nas grandes cidades. Nesse âmbito, surge a necessidade de soluções que vão de encontro à iniciativa de “Cidades Inteligentes" (Smart Cities). Essas soluções buscam centralizar o monitoramento e controle, para auxiliar no apoio à tomada de decisão. No entanto, essas fontes de TICs formam estruturas complexas e geram um grande volume de dados, que apresentam enormes desafios e oportunidades. Uma das principais ferramentas tecnológicas utilizadas nesse contexto é o Complex Event Processing (CEP), o qual pode ser considerado uma boa solução, para lidar com o aumento da disponibilidade de grandes volumes de dados, em tempo real. CEPs realizam captação de eventos de maneira simplificada, utilizando linguagem de expressão, para definir e executar regras de processamento. No entanto, apesar da eficiência comprovada dessas ferramentas, o fato das regras serem expressas em baixo nível, torna o seu uso exclusivo para usuários especialistas, dificultando a criação de soluções. Com intuito de diminuir a complexidade das ferramentas de CEP, em algumas soluções, tem-se utilizado uma abordagem de modelos Model-Driven Development (MDD), a fim de se produzir uma camada de abstração, que possibilite criar regras, sem que necessariamente seja um usuário especialista em linguagem de CEP. No entanto, muitas dessas soluções acabam tornando-se mais complexas no seu manuseio do que o uso convencional da linguagem de baixo nível. Este trabalho tem por objetivo a construção de uma Graphic User Interface (GUI) para criação de regras de CEP, utilizando MDD, a fim de tornar o desenvolvimento mais intuitivo, através de um modelo adaptado as necessidades do usuário não especialista. / Nowadays is Increasingly evident a greater resources scarcity and competition for physical space, in result of growing up and large population concentration into large cities. In this context, comes up the necessity of solutions that are in compliance with initiative of smart cities. Those solutions seek concentrate monitoring and control, for help to make decisions. Although, this sources of information technology and communications (ITCs) forming complex structures and generates a huge quantity of data that represents biggest challenges and opportunities. One of the main technological tools used in this context is the Complex Event Processing (CEP), which may be considered a good solution to deal with increase of the availability and large volume of data, in real time. The CEPs realizes captation of events in a simple way, using expressive languages, to define and execute processing rules. Although the efficient use of this tools, the fact of the rules being expressed in low level, becomes your use exclusive for specialists, difficulting the creation of solutions. With the aim of reduce the complexity of the CEPs tools, solutions has used an approach of models Model-Driven Development (MDD), in order to produce an abstraction layer, that allows to create rules, without necessarily being a specialist in CEP languages. however, many this tools become more complex than the conventional low level language approach. This work aims to build a Graphic User Interface (GUI) for the creation of CEP rules, using MDD, in order to a more intuitive development, across of the adapted model how necessities of the non specialist users.
393

Vad har du på menyn? : Designriktlinjer för naturliga interaktioner och mobilitet i en stationär miljö

Ax, Jens, Obrelius, Jesper January 2016 (has links)
Många företag har idag intranät som misslyckas med att möta användarnas behov och det mest förekommande klagomålet är att användarna inte hittar vad de letar efter. Detta leder till att företagen tappar både tid och pengar på att ha personal som inte kan nyttja systemet på ett effektivt sätt, vilket ofta leder till dyra utbildningskostnader och produktivitetsförluster. Den främsta anledningen till att information inte hittas är att det saknas en konsekvent navigation som ger tydliga indikationer på vart användaren ska ta sig för att finna det den letar efter. Design och struktur i gränssnitt spelar även en stor roll för hur användarna förstår och tolkar gränssnitt och ett klassiskt tillvägagångsätt för designers är att utveckla utifrån datorparadigmets grafiska gränssnitt, vars bekymmer oftast är att de tenderar att bli visuellt giriga och minneskrävande. Idag sker även en stark utveckling av mobila enheter och hur dess gränssnitt kan optimeras för att underlätta för användaren till den mobila kontexten och de begränsningar det medför. För att göra detta bör designers utveckla naturliga interaktioner vilket ska främja den kognitiva belastningen. I denna studie undersöks därför hur designriktlinjer för naturliga interaktioner och mobilitet påverkar användbarheten och användarvänligheten för arbete i en stationär datormiljö. Studien har genomförts på uppdrag av CLX Networks som skapar lösningar för bland annat sms, röst och data. Uppdraget har inneburit att förbättra företagets intranäts meny som ansetts bristfällig av CLX. I denna studie genomfördes först ett användartest på CLXs befintliga intranäts meny samt fem stycken intervjuer med de som arbetar med support som använder systemet, inom huvudområdena hittbarhet, handlingsbarhet, användbarhet och mobil användarvänlighet. Vidare gjordes en struktureringsmetod för att låta informanterna själva visualisera en tänkt meny. Resultaten från den empiriska studien användes för att skapa en interaktiv prototyp. Designprinciper för hittbarhet, handlingsbarhet, användbarhet och naturliga interaktioner har nyttjats i skapandet av den nya menyn. Utifrån de undersökningar som har genomförts i denna studie har det framkommit att designprinciper för naturlig interaktion och mobilitet har en positiv inverkan på användarvänligheten gällande menyn i grafiska gränssnitt i en stationär datormiljö. Studien visar även att en kombination av de två synsätten, naturliga interaktioner och datorparadigmet underlättar användandet och den kognitiva belastning som tidigare var ett bekymmer för de anställda. / Today many companies have intranet failing to meet the users need and the most frequent complaint is that users do not find what they are looking for. This leads companies to lose both time and money on having employees that are unable to utilize the system in a sufficient manner, which often leads to expensive educational costs and loss of productivity. The primary reason that information is not found is that there is a lack of a consistent navigation tool that clearly indicates where the user should go to find what he/she is looking for. Design and structure in an interface plays a large role when it comes to how users understand and interpret an interface. However, the difficulty is that it tends to be visually disruptive and provide a cognitive load. Currently are a strong development of mobile devices taking place and questions are raised regarding how these interfaces can be optimized to make it easier for the user. Especially, when it comes to the mobile context and the limitations it causes. To make it easier are designers advised to develop natural interactions which are supposed to ease the cognitive load. This study therefore explores how design principles stemming from natural interactions, together with the mobility, affect the usability and ease of use for work in a desktop environment. The study has been conducted upon request of CLX Networks, a company that provide solutions for, among others, sms, voice and data. The assignment has entailed suggestions of improvements of the company’s intranet menu, which has been considered as inadequate by CLX. In this study, a user test of CLX’s current intranet menu was performed as well as five interviews with employees that work and use the system. The interviews concerned the topics of findability, actability, usability and mobile usability. Continuously was a card sorting performed to let the informants themselves visualize a proposed menu. The results from the empirical investigation were used to create an interactive prototype. Design principles from findability, actability, usability and natural interactions have been utilized in the creation of the new menu. Based on the investigations performed in this study is it possible to conclude that design principles from natural interactions and the mobility have a positive influence on ease of use concerning the menu in the graphical interface in a desktop environment. The study also confirms that a combination of the two viewpoints, natural interactions and desktop paradigm that facilitate the usage and cognitive load, which previously was troublesome for the employees.
394

Pragmatic Design of Compliant Mechanisms using Selection Maps

Hegde, Sudarshan January 2013 (has links) (PDF)
A pragmatic method for designing compliant mechanisms is developed in this thesis, by selecting among existing mechanisms one that may be modified as required. This method complements existing techniques by answering questions of the existence and multiplicity of solutions for the given specifications of a practical problem. The premise for the method is a 2D map that juxta- poses the problem-specifications and the characteristics of compliant mechanisms in a database. The selection of the most suitable mechanisms is similar to Ashby's method of material selection. In our method, stuffiness, inertia, and the inherent kinematic characteristics of compliant mechanisms are analogous to material properties in Ashby's method. These characteristics capture the lumped behavior of compliant mechanisms in static and dynamic situations using spring-lever (SL) and spring-mass-lever (SML) models. The work includes the development of computation- ally efficient methods to compute the SL and SML model characteristics of single-input and single-output compliant mechanisms. Also developed in this work is a method to determine a feasible map by solving the governing equations of equilibrium and several inequalities pertaining to problem- specifications. The map helps not only in assessing the feasibility of the specifications but also in re-designing the mechanisms in predetermined ways to nd multiple solutions, all of which account for practical considerations. The method pays due attention to the overall size, strength considerations, manufacturability, and choice of material. It also enables minimal alterations of the problem-specifications when the user prefers a particular mechanism in the database. All these features are implemented in a web-based Java program with a graphical user interface that can be accessed at http://www.mecheng.iisc.ernet.in/ m2d2/CM design. Six case- studies that include micro machined inertial sensors, miniature valve mechanisms, ultra-sensitive force sensors, etc., are documented in detail to demonstrate the usefulness of the method in practice.
395

Elektronický nástroj pro správu inovativních studijních materiálů / Electronic Tool for Managing Innovative Study Materials

Hlipala, Ľuboš January 2020 (has links)
The aim of this diploma thesis is to create a mobile application that provides the users with structured, well-arranged and at the same time effective platform to share, present and practice the knowledge of various kinds. The work analyzes several existing applications and systems for education and sharing information and describes different approaches of mobile app development with the focus on multiplatformity. The main part of the work describes the gradual development of the application and documents the created format for the presentation and sharing of study materials, with the possibility of practical practice of the acquired knowledge. The result of this diploma thesis is a mobile application, which is available on the Google Play Store.
396

Softwarový nástroj pro vizuální specifikaci řízení průběhu laboratorních experimentů / Software Tool for Visual Specification of Laboratory Experiments Execution Flow

Truhlář, Jan January 2020 (has links)
Aim of this work is to design and create a software tool, which will allow visual specification of laboratory experiments flow on device called GOLEM. This device was created by research group from Department of Chemical Drugs, University of Veterinary and Pharmaceutical Sciences Brno. This software was based on modern web technologies, tools for their design and implementation. The software created in this work offers ergonomic and the highly modular user interface which can be easily extended in case of upgrade. Main benefit of this work is providing research group with a new software tool which will help them perform experiments more effectively.
397

Rozhraní pro hry s dataprojektorem a Leap Motion / Game Interface with Data Projector and Leap Motion

Kendra, Matej January 2016 (has links)
This thesis describes various game interfaces for human and gradually there are shown more modern and common available interfaces. Work closely describes how you can play games on a regular projector and sensors for gestures detection - Kinect and Leap Motion. This work focus on evaluation of aspects of table-game design with these components and also on display view calibration between projector and Leap Motion. Part of the project is devoted to describing the board game Catan, of which rules are taken to write down specification and options of player. According to this knowledge is then described the design of the play-set and the design of several interfaces of the game. Implementation is briefly described and final chapters covers forms of the testing methods of interfaces and testing evaluation from user perspective.
398

Charakterizace Kódu pro Automatické Generování Uživatelského Rozhraní / Code Characterization for Automated User Interface Generation

Kadlec, Jaroslav Unknown Date (has links)
Práce představuje nový přístup v automatizovaném vytváření uživatelských rozhraní. Na základě taxonomie pro charakterizaci dat byla vyvinuta nová taxonomie pro charakterizaci kódu. Tato taxonomie označuje významné vlastnosti dat a kódu tak, aby ji bylo možné použít v procesu automatického vytvoření uživatelského rozhraní. Taxonomie je platformově nezávislá a může být uložena jako součást metadat nebo v externím souboru. Na základě taxonomie je představený proces automatického vytvoření uživatelského rozhraní s detailnějším popisem jednotlivých kroků. Celý proces generování uživatelského rozhraní je demonstrován na příkladech.
399

Visualisierung von Service-Frontends in einem Werkzeug zur präsentationsorientierten Komposition annotierter Dienste

Dannecker, Lars 16 November 2009 (has links)
Das Ziel des ServFace Projektes ist es Endnutzern ohne umfangreiche IT-Kenntnisse das einfache Erstellen von servicebasierten Anwendungen zu ermöglichen. Dazu wird ein Kompositions- werkzeug mit dem Namen “ServFace Builder“ verwendet. Das Werkzeug erlaubt es Endnutzern, interaktive Anwendungen durch die Komposition von Service-Operationen zu erstellen. Dafür ist eine grafische Repräsentation der Service-Operationen durch UI-Fragmente notwendig. Die UI-Fragmente werden im ServFace-Umfeld als Frontends bezeichnet. In der vorliegenden Arbeit wird ein Konzept zur automatischen Visualisierung dieser Frontends vorgestellt. Um das Ergebnis der Visualisierung zu verbessern, nutzt der Visualisierungsprozess neben der Service-Beschreibung weitere Informationen in Form von Annotationen und Gestaltungsempfehlungen. Konkret werden die folgenden Aspekte in dieser Arbeit beschrieben: • Visualisierung von Frontends zur Repräsentation von Service-Operationen auf Basis von Service-Beschreibungen, Annotationen, Plattformspezifikationen und Gestaltungsempfehlungen unter der Maßgabe der Gebrauchstauglichkeit und Nutzbarkeit. • Integration der Frontends in die jeweils aktuelle Instanzen des gegebenen Anwendungsmodells. • Technische Umsetzung und Evaluation der entwickelten Konzepte / The aim of the ServFace Project is to enable users with limited IT skills to easily create service-based applications. In order to do so, a tool called "ServFace Builder" has been developed. This tool allows users to build a composite application by combining several service operations. An important part of the ServFace Builder is the graphical representation of those service operations through user interfaces. This thesis describes an approach to automatically generate user interfaces for service operations. To enhance the graphical representation, the user interface generation process of the ServFace Builder comprises annotations and design recommendations next to the common service descriptions to enhance the result of the generation process. This thesis discusses: • Graphical representation of service operations on the basis of service descriptions, annotations, plattform specifications and design recommendations. • Integration of the graphical representation into the actual instance of the given application model. • Implementation and evaluation of the presented concepts.
400

Improving post-productionfeedback process

Abduljalel, Viyan January 2020 (has links)
The process of producing entertaining video and films is complicated and time consuming. One of the complicated parts of post-production of entertaining content is getting feedback and reviewing the draft edit. After the filming process of a series or a film completed, the editors start working on the cut materials. This is a stage in the process where the editor will get their cut reviewed and receive feedback from different teams on the rough-cut or editor cuts. Today the review and the feedback between the editor and reviewer is done online directly through email.

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