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  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
31

Projevy teorie objektivizace na sociálních sítích u žen trpících poruchami příjmu potravy / Manifestations of the objectification theory on social networks in women suffering from eating disorders

Foitlová, Karolína January 2021 (has links)
(In English): This master's thesis examines the type and frequency of activities on social networks and video games with an emphasis on activities that support the objectification of one's own body or are in direct connection with it. The aim of this study was to evaluate the impact of these activities on the Czech national-wide sample, focusing on respondents who show signs of eating disorders. The evaluation was based on a questionnaire survey of more than 1000 respondents and the results were analyzed mainly by using contingency tables. Based on the results of this research, it is not possible to confirm a direct relationship between self-objectification and ways of new media usage, but some activities correlate directly with people who show an unhealthy relationship with their own bodies. In conclusion, specific steps are proposed for a more suitable survey of self-objectification and recommendations for further research.
32

Videohra jako vyjadřovací prostředek / Videogame as an expressive medium

Pavlásek, Jindřich January 2017 (has links)
No description available.
33

Počítačové hry jako fenomén nových médií / Computer Games as a New Media Phenomenon

Rylich, Jan January 2011 (has links)
Computer Games as a New Media Phenomenon Jan Rylich 1 1 [ T H E S I S ] Jan Rylich Abstract: This thesis is focused on the development of computer games and video games, evolution of gaming and game technologies and their impact on our society. In addition to an important historical context and practical and theoretical analysis of game genres and potential of games, key chapters of this thesis are devoted to the importance of games and their impact on various aspects of our lives, from economic and demographic factors to influence on our culture and contemporary art. This thesis also aims to introduce computer games and video games in the context of "neglected media" and the theory of "remediation".

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