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Improving the Utility of Egocentric VideosBiao Ma (6848807) 15 August 2019 (has links)
<div>For either entertainment or documenting purposes, people are starting to record their life using egocentric cameras, mounted on either a person or a vehicle. Our target is to improve the utility of these egocentric videos. </div><div><br></div><div>For egocentric videos with an entertainment purpose, we aim to enhance the viewing experience to improve overall enjoyment. We focus on First-Person Videos (FPVs), which are recorded by wearable cameras. People record FPVs in order to share their First-Person Experience (FPE). However, raw FPVs are usually too shaky to watch, which ruins the experience. We explore the mechanism of human perception and propose a biometric-based measurement called the Viewing Experience (VE) score, which measures both the stability and the First-person Motion Information (FPMI) of a FPV. This enables us to further develop a system to stabilize FPVs while preserving their FPMI. Experimental results show that our system is robust and efficient in measuring and improving the VE of FPVs.</div><div><br></div><div>For egocentric videos whose goal is documentation, we aim to build a system that can centrally collect, compress and manage the videos. We focus on Dash Camera Videos (DCVs), which are used by people to document the route they drive each day. We proposed a system that can classify videos according to the route they drove using GPS information and visual information. When new DCVs are recorded, their bit-rate can be reduced by jointly compressing them with videos recorded on the similar route. Experimental results show that our system outperforms other similar solutions and the standard HEVC particularly in varying illumination.</div><div><br></div><div>The First-Person Video viewing experience topic and the Dashcam Video compression topic are two representations of applications rely on Visual Odometers (VOs): visual augmentation and robotic perception. Different applications have different requirement for VOs. And the performance of VOs are also influenced by many different factors. To help our system and other users that also work on similar applications, we further propose a system that can investigate the performance of different VOs under various factors. The proposed system is shown to be able to provide suggestion on selecting VOs based on the application.</div>
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Impact of Text in News Videos for the Viewing Experience on Smartphones / Text i nyhetsklipp och dess inverkan på tittarupplevelsen i en smartphoneSkoog, Terese January 2016 (has links)
The viewing experience of news videos differ depending on if the device used is a smartphone or a traditional TV, e.g. because some social situations for smartphones not allow audio to be used while watching. Can the adding of subtitles keep the perceived quality at the same level even in these situations? This study investigates the research question how the viewing experience of news videos on smartphones is affected by subtitles and text for young adults. The results are relevant for anyone aiming to improve the viewing experience of videos on smartphones. The study is based on the theory about the concept Quality of Experience, QoE. The method has an experimental approach: 64 participants watched three news videos and after subjective and objective QoE was measured. The conclusion is that subtitles increased every aspect of subjective and objective QoE in a public context when the videos were watched without audio, while they in a home context where audio was present, did not affect any aspect of QoE, except for a decreased willingness to continue watching. / En tittarupplevelse varierar beroende på om tittandet görs på en smartphone eller på en traditionell TV, bland annat eftersom några tittarsituationer på smartphones socialt sett inte tillåter användning av ljud under tittandet. Kan undertexter göra att den upplevda kvalitén behålls på motsvarande nivå även i dessa situationer? Denna studie undersöker frågeställningen hur tittarupplevelsen av nyhetsklipp på smartphones påverkas av undertexter och texter för unga vuxna. Dess resultat är relevanta för alla som ämnar förbättra tittarupplevelsen på smartphones. Studien är baserad på teori om begreppet ”Quality of Experience”, QoE. Metoden har en experimentell ansats: 64 deltagare tittade på tre nyhetsklipp och därefter mättes den subjektiva och objektiva kvalitén på upplevelsen. Slutsatsen är att undertexter ökade varje aspekt av subjektiv och objektiv upplevd kvalité i en offentlig miljö där klippen sågs utan ljud, medan i en hemmiljö – där klippen sågs med ljud, påverkade inte undertexterna någon aspekt av kvalitén, förutom att viljan att titta klart minskade.
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