• Refine Query
  • Source
  • Publication year
  • to
  • Language
  • 1
  • Tagged with
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • 1
  • About
  • The Global ETD Search service is a free service for researchers to find electronic theses and dissertations. This service is provided by the Networked Digital Library of Theses and Dissertations.
    Our metadata is collected from universities around the world. If you manage a university/consortium/country archive and want to be added, details can be found on the NDLTD website.
1

Using Game Engines to Develop Virtual Agents

Stensdahl, Nathalie, Svensson, Kristoffer January 2022 (has links)
Virtual agents have been around since the 1960’s and theirusage is constantly increasing. They are used in manydifferent settings. At the same time, game engines are usedmore and more for various purposes. In this paper, the aim isto create two proof-of-concept virtual agents in the form of ahumanoid receptionist as part of a bigger project. The agentswere implemented using two of the most widely used gameengines, Unity and Unreal Engine. During the development,the different aspects of the engines and their suitability fordeveloping virtual agents were compared. It was found thatUnity was easier to use for someone inexperienced withgame engines, but that it in general is more of a matter ofpersonal preference.

Page generated in 0.1036 seconds