This thesis presents a new cross-platform graphics performance tool, GPTT (Graphics Performance Tuning Tool), which is designed for helping developers to find the performance bottleneck of their games or applications on embedded systems. The functions of performance tool are embedded into the standard graphics library, OpenGL ES, to achieve cross-platform. In order to verify the proposed tool, we also implement the OpenGL ES specification in addition to the tool itself. The performance tool is separated into visualization part and measurement part from which it successfully decreases the load in embedded system, while running the application. Via the tool it identifies many bottlenecks that can be improved.
Identifer | oai:union.ndltd.org:NSYSU/oai:NSYSU:etd-0822106-205956 |
Date | 22 August 2006 |
Creators | Lin, Keng-Yu |
Contributors | Chungnan Lee, none, Mingchao Chiang, none, Tainchi Lu |
Publisher | NSYSU |
Source Sets | NSYSU Electronic Thesis and Dissertation Archive |
Language | English |
Detected Language | English |
Type | text |
Format | application/pdf |
Source | http://etd.lib.nsysu.edu.tw/ETD-db/ETD-search/view_etd?URN=etd-0822106-205956 |
Rights | unrestricted, Copyright information available at source archive |
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