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Real-time Mesh Destruction System for a Video Game

Destructive environments in video games are a feature that can give a gamemore depth and realism by being able to change the landscape or raze a building.This report talks about the research and implementation of a dynamicdestruction system for the video game Scrap Mechanic. The end results are asystem that could split convex 3D meshes to smaller pieces in almost real-time.It was a somewhat stable implementation that needs some future work beforeit can be used in the game. Therefore, in this report, things that could beimproved with the current implementation and how to use it are discussed.

Identiferoai:union.ndltd.org:UPSALLA1/oai:DiVA.org:ltu-64533
Date January 2017
CreatorsGrönberg, Anton
PublisherLuleå tekniska universitet, Institutionen för system- och rymdteknik
Source SetsDiVA Archive at Upsalla University
LanguageEnglish
Detected LanguageEnglish
TypeStudent thesis, info:eu-repo/semantics/bachelorThesis, text
Formatapplication/pdf
Rightsinfo:eu-repo/semantics/openAccess

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