<p dir="ltr">This study talks about the use of Nanite in Unreal Engine 5.3 in a VR environment and evaluates its impact on scene performance and image quality. Through experimental studies, it was found that Nanite significantly reduced the number of triangles and draw calls for complex scenes. However, Nanite may have caused FPS drops and excessive GPU load, limiting its application areas. Additionally, as a prior condition for Nanite, disabling forward shading reduces performance even though it has positive impacts on graphic quality. The results show that Nanite may have potential in VR environments but requires further optimization to improve its performance. Future research should focus on new optimization methods and expand the use of Nanite in different fields while hardware technology improves.</p>
Identifer | oai:union.ndltd.org:purdue.edu/oai:figshare.com:article/25676631 |
Date | 26 April 2024 |
Creators | Tianshu Li Sr. (17596065) |
Source Sets | Purdue University |
Detected Language | English |
Type | Text, Thesis |
Rights | CC BY 4.0 |
Relation | https://figshare.com/articles/thesis/_b_Real_time_performance_comparison_of_environments_created_using_traditional_geometry_rendering_versus_Unreal_Nanite_technology_in_virtual_reality_b_/25676631 |
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