Esports is a growing cultural phenomenon with a large number of stakeholders such as professional players, audiences, sponsors, game developers, and competitive events like tournaments, championships and leagues. This thesis studies spectator experiences in e-sports; exploring the factors that make for an enjoyable spectatorship experience. The study takes a qualitative approach involving questionnaire and interviews. A total of 30 questionnaire responses and 4 interviews were used to identify 5 factors that make for a good viewing experience. They are moments of great skill, live commentary, favorite teams/players and social aspects, watching the game in person, and intense matches. The research findings provide insights that can inform the development of strategies to optimize and enrich the spectatorship experience, thus contributing to the continued growth and success of esports as a form of entertainment.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:his-24043 |
Date | January 2024 |
Creators | Basak, Sudipta |
Publisher | Högskolan i Skövde, Institutionen för informationsteknologi |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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