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Bloom and Doom

This thesis harnesses 3D modeling to present a contrasting world through Maya 3D models, Substance Painter textures, and Adobe's audio-visual editing tools. Influenced by my childhood experiences and cultural history, the project contrasts the natural environment with a polluted, urban landscape. The paper also discusses future expansions aiming to enhance interactivity and deepening the narrative on human environmental impact. / Master of Fine Arts / This thesis uses 3D modeling to present a contrasting world. Influences include my childhood experience and my hometown's cultural history. The work prompts reflection on our environmental footprint with plans to incorporate interactivity elements in the future.

Identiferoai:union.ndltd.org:VTETD/oai:vtechworks.lib.vt.edu:10919/119125
Date24 May 2024
CreatorsLi, Jiale
ContributorsArt and Art History, Drum, Meredith, Tucker, Thomas James, Iancu, Laura
PublisherVirginia Tech
Source SetsVirginia Tech Theses and Dissertation
LanguageEnglish
Detected LanguageEnglish
TypeThesis
FormatETD, application/pdf
RightsIn Copyright, http://rightsstatements.org/vocab/InC/1.0/

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