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Worthy Worlds: A Case Study of the Pedagogy, Design, and Execution of Two University Courses in Second Life

With increasing access to powerful computer processing and broadband Internet connectivity, persistent immersive worlds like Second Life are being adopted for use as virtual learning environments. The flexibility of these spaces, however, offers little innate direction for educators in terms of design and pedagogy considerations, creating a space for research, shared experience, and possibly the development of “best practices” literature. This multiple-case study explores the unique affordances of immersive environments for distance education with reference to the design, pedagogy, and student experience of two university-accredited courses taught entirely “in-world” on the Second Life platform.

Identiferoai:union.ndltd.org:TORONTO/oai:tspace.library.utoronto.ca:1807/33648
Date28 November 2012
CreatorsFekete, Daniel James
ContributorsBrett, Clare
Source SetsUniversity of Toronto
Languageen_ca
Detected LanguageEnglish
TypeThesis

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