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數位出版產業競合分析之研究 / Co-opetition analysis in digital publishing industry

數位內容是政府推動「兩兆雙星」的明星產業之一,其中數位出版與典藏即屬其八大領域之一,具有發展知識經濟的指標意義。政府投入十多年來,業界對於市場潛力仍抱持觀望態度。直到2007年數位出版產業出現革命性之創新商業模式:亞馬遜網路書店(Amazon)推出整合內容、服務、與通訊之電子書專屬閱讀器Kindel,其熱銷佳績,引起各界矚目,亦證明了「閱讀,確實能成為產品之基礎」。
在網際網路與數位化的衝擊下,出版產業價值鏈由於數位內容的大量湧現,使得整個產業需要進行架構性的轉型。除了出版業者遭遇數位化轉型壓力,數位出版產業亦加入不少新成員:如網路作家、行動通訊業者、資訊硬體廠商等…臺灣具有生機勃發的出版產業與厚實的科技研發技術,在數位出版領域之發展可謂兼備軟硬實力。但在公私部門陸續投入之下,目前仍未出現成熟之商業模式,亦不見殺手級產品之應用。在此情勢中,同異業之間的合縱連橫,以及對上下游的策略布局,成為未來數位出版產業發展之重要因素。因此本研究之核心問題為數位出版產業中關鍵參與者之間的互動關係,以及個別對於現況之回應程度。在研究架構方面,則以競合理論(Brandenburgeran & Nalebuff, 1996)為主體,從核心企業、顧客、供應商、互補者、競爭者五大角色切入,探究個別業者的策略佈局與動態互動關係。輔以體驗經濟(Pine & Gilmore,1998)中經濟價值遞進的階段性模型,以文獻分析與個案訪談之方法推論出數位出版產業衍變趨勢。本研究結論可歸納為四:
1. 數位出版價值鏈縮短,廠商組成與分工發生質變。如終端閱讀載體業者與電信業者新加入數位出版產業競局;數位內容營運業者成為重要中間商,通路影響力逐漸展現。遭受轉型壓力之上游內容供應業者現階段應採取「雙軌並行」策略。
2. 就產業現況而言,以互補性資源為基礎的小眾異業結盟現象為發展主軸。「創造價值的本質是合作,爭取價值的本質是競爭」則可總結數位出版產業存在之複雜互動關係。
3. 數位出版產業技術融合的結果擴大產業「範圍」,而「參賽者」與「附加價值」為業界普遍使用於改變產業競局之元素。
4. 各類出版品將依其內容性質往核心持續演化出相異之數位表現型式,整體發展趨勢朝向實體紙本之互補品演進,預測數位出版產業將走向虛實整合的體驗經濟。 / Digital content, including digital publishing and archives, is one of the stars in "Two Trillion Twin Stars” industries. Development of digital content industry is in significance of knowledge-based economy. Although government has promoted for more than a decade, the market potential of digital content was unclear and industry players were cautious until the success of Amazon’s “Kindle”. In 2007, Amazon Bookstore launched the revolutionary eBook reader “Kindle” by creating a new business model that brings contents, services, and transmission together. The success of Kindle not only arouses attention from other market players but also proved the feasibility of e-reader products.
Under the impact of digitization, the value chain and structure of publishing industry has transformed due to the emergence of large amount of digital content. Content Providers, such as traditional publishers, have experienced much pressure from the digital transition. In addition, new players such as Information Technology & Communication and IT hardware manufacturers have become involved into the industry. The publishing industry in Taiwan has a growing vitality and solid scientific and technological strength, which makes it an ideal environment for the development of digital publishing industry. However, since the business model is not mature and no killer application has emerged yet, the alliances between different parties and interactions of upstream and downstream become key factors of future development of Taiwan’s digital content industry.
The core issue of the study is the interaction between key players in digital publishing industry and their evolution status. This study uses Co-Opetition Theory (Brandenburgeran & Nalebuff, 1996) as theoretical framework and analyzes five dimensions of Taiwan’s digital publishing industry. Additionally, Experience Economy Theory (Pine & Gilmore, 1998) is used as reference to forecast the trend of the industry. The purpose of this research is to analyze the layout strategy and dynamic inter-relationship of digital publishing firms by utilizing literature analysis, case study, and deeply interviews. Conclusions of this study can be summarized as following:
1. The value chain of digital publishing has been shortened and the role of market players and their business division have been redefined. For Instance, new players such as Ebook readers’ manufactures and ITC companies are emerging in digital publishing industry, and the influences of integrators and sales channel have been greatly arisen. Therefore, content providers are suggested to take “dual track” strategy to cope with incoming transition pressure.
2. In terms of current situation, the cross-industry alliances are mainly based on complementary resources. To best describe the complex interaction in the digital industry, The complex interaction of the digital industry can be generally described in one sentence, “Cooperation is to create value, while competition is to grasp the value.”
3. The results of technology integration have broadened the scope of digital publishing industry, and "Participants" and "added-value" are elements that can be used to change the competition posture.
4. Digital publication will keep evolving according to their content type, and the trend is toward to make it the complementary goods of paper publications. Moreover, by integrating digital and physical publication, digital publishing industry can be predicted to evolve toward experience economy.

Identiferoai:union.ndltd.org:CHENGCHI/G0096359010
Creators鄧雅文, Teng, Ya-Wen
Publisher國立政治大學
Source SetsNational Chengchi University Libraries
Language中文
Detected LanguageEnglish
Typetext
RightsCopyright © nccu library on behalf of the copyright holders

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