Virtual reality (VR) technology provides clinicians, therapists, and researchers with new
opportunities to observe, assess, and train behavior in realistic yet well-controlled
environments. However, VR also comes with a number of challenges. For example,
compared to more abstract experiments and tests on 2D computer screens,
VR-based tasks are more complex to create, which can make it more expensive and
time-consuming. One way to overcome these challenges is to create, standardize, and
validate VR content and to make it openly available for researchers and clinicians. Here
we introduce the OpenVirtualObjects (OVO), a set of 124 realistic 3D household objects
that people encounter and use in their everyday lives. The objects were rated by 34
younger and 25 older adults for recognizability, familiarity, details (i.e., visual complexity),
contact, and usage (i.e., frequency of usage in daily life). All participants also named and
categorized the objects. We provide the data and the experiment- and analysis code
online.With OVO, we hope to facilitate VR-based research and clinical applications. Easy
and free availability of standardized and validated 3D objects can support systematic
VR-based studies and the development of VR-based diagnostics and therapeutic tools.
Identifer | oai:union.ndltd.org:DRESDEN/oai:qucosa:de:qucosa:89513 |
Date | 05 February 2024 |
Creators | Tromp, Johanne, Klotzsche, Felix, Krohn, Stephan, Akbal, Mert, Pohl, Leonardo, Quinque, Eva M., Belger, Julia, Villringer, Arno, Gaebler, Michael |
Publisher | Frontiers Media S.A. |
Source Sets | Hochschulschriftenserver (HSSS) der SLUB Dresden |
Language | English |
Detected Language | English |
Type | info:eu-repo/semantics/publishedVersion, doc-type:article, info:eu-repo/semantics/article, doc-type:Text |
Rights | info:eu-repo/semantics/openAccess |
Relation | 611091 |
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