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Gaming/Simulation As A Learning Method In A High School Career Education Course.

PROBLEM: There is a need to explore new learning techniques which help high school students experience new levels of career maturity. The primary objective of this study was to investigate the effect on career maturity of including a gaming/simulation technique, the Life Career Game, developed by Sarane S. Boocock, in a high school career education course as compared with a more conventional didactic/audio-visual treatment.

Identiferoai:union.ndltd.org:pacific.edu/oai:scholarlycommons.pacific.edu:uop_etds-4364
Date01 January 1977
CreatorsHirschinger, James Ronald
PublisherScholarly Commons
Source SetsUniversity of the Pacific
Detected LanguageEnglish
Typetext
Formatapplication/pdf
SourceUniversity of the Pacific Theses and Dissertations

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