Virtual Reality has become widespread in areas other than gaming. How this type of technology can be used in, for example, flight simulation still needs to be discovered. In this thesis virtual reality technology and free-hand interactions are examined in the context of a fighter jet cockpit. Design principles and visualization techniques are used to examine how a virtual reality cockpit and interactions can be designed with high usability. From user test sessions, and accompanying questionnaire, some guidelines for how this type of interaction should be designed are gathered. Specifically, how objects that can be interacted with, and the distance to them should be visualized, with regards to free-hand interaction. Also, different ways of providing feedback to the user are discussed. Finally, it is determined that the technology used is a good fit for the context and task, but the implementation of interaction components needs more work. Alternative ways of tracking hand motions and other configurations for the sensors should be examined in the same context.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:liu-157432 |
Date | January 2019 |
Creators | Martinsson, Tobias |
Publisher | Linköpings universitet, Interaktiva och kognitiva system |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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