This Bachelor Thesis explored the potentials with graphic user interfaces through the methods participatory design, usability and pluralistic usability walkthrough in order to create a graphic user interface that provides the opportunity to teach a younger audience as well as an older generation about video game creation. In the first online survey, potential users were given instructions to draw a scenario. A low interest from just one person for the survey made it not provide enough substance to produce results. A total of 29 test subjects participated in the second online survey where people were allowed to choose between different icons. Selected icons from test subjects became part of the user interface. The usability method was performed jointly with the pluralistic usability walkthrough of four users. The results of these two methods gave us an insight into what could improve our design and be examined during a future study. In the discussion we present how we chose to take in the answers and work with them and also present how a more in-depth study could have been conducted based on the answers we got.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:bth-20327 |
Date | January 2020 |
Creators | Algotsson, Jessica, Borup, Emma |
Source Sets | DiVA Archive at Upsalla University |
Language | Swedish |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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