Artifi cial potential fi elds is a technique that use attractive and repelling forces to control e.g. robots, or non player characters in games. We show how this technique may be used in a controller for Super Mario in a way create a human-like playing style. By combining fi elds of progression, opponent avoidance and rewards, we get a controller that tries to collect the rewards and avoid the opponents at the same time as it is progressing towards the goal of the level. We use human test persons to improve the controller further by letting them make pair-wise comparisons with human play recordings, and use the feed-back to calibrate the bot for human-like play. / Student 1: Likith Poovanna Kelapanda Staish Mob: +46735542609 Student 2: Vinay Sudha Ethiraj Mob: +46736135683
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:bth-3146 |
Date | January 2012 |
Creators | Satish, Likith Poovanna Kelapanda, Ethiraj, Vinay Sudha |
Publisher | Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
Page generated in 0.0024 seconds