This Thesis is pertinent to the negotiations of sex, gender, and sexuality in the video game Cyberpunk 2077 and the narratives the gamer traverses while on the game, and aimed to add to the literature regarding the entanglements of gender and technology within the virtual world of the video games.This Thesis focused on investigating the potential of technocultural assemblages to undo gender (and racial) interpellations, and more specifically in regard to the assemblages that are formed between (post)human and avatar in first-person video games that allow the user to create their character with a great deal of freedom. In other words, this study deploying the method of Autoethnography set out to research the materialities and normativities in (post)human-technology relations and the potential of these relations to operate as a means of resistance.
Identifer | oai:union.ndltd.org:UPSALLA1/oai:DiVA.org:umu-188326 |
Date | January 2021 |
Creators | Militsi, Anna |
Publisher | Umeå universitet, Umeå centrum för genusstudier (UCGS) |
Source Sets | DiVA Archive at Upsalla University |
Language | English |
Detected Language | English |
Type | Student thesis, info:eu-repo/semantics/bachelorThesis, text |
Format | application/pdf |
Rights | info:eu-repo/semantics/openAccess |
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